ah right, periodic input is for a tiling training sample, you want periodic output set false.
An empty result could mean that there was no solvable output, maybe from a difficult input where it couldn't eliminate options for even a single ngram
@Gamedawg Huh this is weird nothing has changed here in ages, you can get windows at http://selfsamegames.com/LD32/moderndance.zip and mac at http://selfsamegames.com/LD32/moderndance.app.zip
I'll ask around and see if it's an itch issue
Hi yes open or extract the zip file to play the game, or you can get https://itch.io/app and play it there, it works like Steam
ah davvero, sto imparando italiano!
Try this, think it should fix it https://github.com/selfsame/unity-wave-function-collapse/releases/tag/basdlkjfas...
Hi @ManFromNeptune,
Yeah i'd like to attempt a 3d version at some point, not sure when i'll have time to though. In the meantime, the original auther has published a 3d version of the tiled model at https://bitbucket.org/mxgmn/basic3dwfc/src/master/
Now that Unity uses a modern version of C# it should be easier to get it running inside a Unity project