puzzles started to get pretty good!
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Down Sheep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment - How enjoyable/replayable is it? | #1 | 4.286 | 4.286 |
Creativity - How original is the idea? | #1 | 4.286 | 4.286 |
Presentation - How does it look/feel? | #1 | 4.429 | 4.429 |
Overall | #1 | 4.333 | 4.333 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks! Levels 8 - 11 took 45 - 75 min to make each. I think I hit the limit of what I could do with the rules, without making the levels tedious.
If you’ve got time on your hands, you can make your own! In the level editor, when you press =save= the level is copied to your clipboard. Anyone else can then use the =load from clipboard= button to load that level.
Warning =save= also writes the level to your =.local/share/downsheep= dir (=%appdata= on windows) and will load as default going forward. To revert to the original level, press the =revert= button in the editor. Pressing =save= after this will overwrite your custom level with the default level.
That's a really cool game! Great execution, perfect difficulty curve and lovely characters.
WHO IS DOING THIS
Thanks! I had a couple friends play test “Level 2” and it became apparent that I’d either have to do an upfront info dump or setup some tutorial levels.
I’ve never had the luxury of having my game play tested before. It’s really hard to judge difficulty when you’ve played a level so many times you can do it with your eyes closed.
shrugs
I was actually just reading through your clojure client server backend stuff for Kutyagumi. That stuff is inspired. Can’t believe you pulled it off for a 10 day Jam!
I think it would work really well with this game! My hangup for designing networked multiplayer games has always been the setup required for secure UDP transmission. DTLS works out of the box in some languages like Erlang. But, I’ve never managed to get Wolf or ARMmbed running in lua/fennel in a manner that I would feel safe distributing as a Love2d extension. Its made me seriously think about switching over to using Godot.
Though for a game like this, TLS might actually work fine!
Really like your level editor! ; - ) And the character switching mechanic is cool too!
Building the level editor is always my favourite part! Being able to play a game and edit it at the same time has been my dream since childhood.
This time I budgeted extra time to make it more user friendly, which made level design a joy :)
Also, I was inspired by how concise the “WORLD” structure was your game harmony last year, and invested quite a bit of time getting the saved version of the levels to be as concise and human readable as possible, so they could be directly edited.
This is brilliant, love the style, love the dialogue, love the puzzles, great work!
I also ran into the same error after completing level 3, but loading level 4 from the menu is a fine workaround.
Aw, back at it again! I love the track and sound effects. They balance each other super well and really help set the tone of the game. The game concept is also really great! I got a bit impatient and sped through the tutorials which made it take a bit longer to understand the colored buttons bit, but otherwise great work!
Ran into this bug after Level 3:
Thanks!
Did it happen just as you left the level? I’ve had that happen to me once before as well, but was unable to recreate it. I thought it may have been an edge case where I am sending two “level over” events. One for each sheep.
FYI: Found the issue. Unfortunately uploads are locked! Looks like there is going to have to be a super special post jam version. You can always jump back to where you were kicked using the level loading menu.
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