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orbomancy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment - How enjoyable/replayable is it? | #2 | 4.125 | 4.125 |
Overall | #2 | 3.833 | 3.833 |
Presentation - How does it look/feel? | #4 | 3.750 | 3.750 |
Creativity - How original is the idea? | #6 | 3.625 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great to see Clojure in Godot!
It plays really smoothly. I like how it elevates the monotony and determinism of brick breakers. After a couple quick deaths I think I’ve got a handle on it.
Definitely need more practice. I can’t seem to get past level 3. I’ll give it another shot tomorrow!
Fun game! Very fast paced with so much going, I liked it.
Personally I wasn't good enough to see all the levels so I think it would have benefited from having a checkpoint system.
Gets challenging very fast, but really fun! The mechanics complement each other nicely.
I don't really have the reflexes for this, but it looked sharp and worked very well! Really nice to see Lisp working with Godot.
These mechanics work really well together, it's a pretty seamless hybrid. The game is challenging and fun :)
A breakout bullet-hell game! It's great. :) I never got a chance to fully understand the differences in tiles since it gets pretty intense pretty fast, but it's oodles of fun. Also, nice work bringing Clojure into Godot! So cool to see this!