You can at any time change the keyboard layout (on windows at least), either with the icon "FRA", or with shortcut LEFT SHIFT - LEFT ALT
Recent community posts
Great game! A nice polished version of tetris and bejewled. I really liked the music and how smooth everything was working. My only complaint would be that the left and right movements were too sensitive causing me trying to aim at a specific row much harder (sometimes going right would skip a row). But that's an easy fix
I love the story behind the dev! Those drawings are super cute.
It was a bit too punishing to start from the beggining at every mistake, I didn't have the patience to do all 18 levels. I found one bug : in the English version for the sentence "Both toasts are good" the word "Both" is already filled and therefore I didn't understand why it failed when i tried to write "are".
All in all it was fun to play
The idea is really cool! It's too bad that it's a bit less fun alone.
One suggestion: reduce the color stains' hitboxes, it felt a bit too punitive (e.g. sometimes I was barely touching the stain and I had to start all over), reducing the hitbox would make it a bit easier and more about the puzzles.
For a first game it's really great job !
Not the dev but I just played it and here's what I got.
Yes it seems to be tuned to AZERTY keyboards (which i know because it's the one we use in France). On windows you can switch to different keyboards but you might need to download it.
About the absorbing functionality it took me a while to understand: when 2 balls are in the same spot you can press "down" with both balls to merge into one ball with resulting color the mixed color. For instance blue + yellow = green, then you can pass green walls, then you can switch back to 2 separate balls
"Your score is : 4 / 7"
Me, a physics graduate: Welp, I guess I'm gonna change my field then
Jokes aside, very nice execution especially considering you used pico-8! Perhaps after the first wrong answer it would be nice to give the player the hint (e.g "the pythagorean's theorem states that a^2 + b^2 = c^2")
Sound effects were on my to-do list but I didn't have enough time unfortunately. But you're right it's a good idea to make those pitch higher or lower depending on the what frequency the wave is
It's a nice game, I enjoyed it. It was just a tad repetitive. I'm not sure if it was doing it already but perhaps adding some acceleration (or making it faster), as well as making both enemies and the player fast could make the game more dynamic, just a suggestion!
Another suggestion: it would be neat to change the colors with the mouse wheel and having the ability to circle the colors in both ways (Violet -> red and red->violet)
It was a cool concept to make a game around those laser filled rooms, it did feel like that at some moments. With a little more design and timing you could get some neat laser escaping effects
Thank you! I'm glad you liked it!
If you'd like the game to be longer it's actually very easy to build more levels, I didn't do more because I didn't want it to be too repetitive.
give me a few minutes to craft some and I'll edit this message again with a version with more levels!
Here you go, the compiled game with 7 additional levels. I haven't play-tested them too much but I'm sure they are fine. The 14th and last level is generated randomly!
To get the game working, simply unpack the .zip and open the .html file with any browser, it should work.
There is potential here!
It seems you had the mechanics in place but lacked time to flesh out the content.
I'll try out the latest version when you upload it (after the votes I'm guessing). I'm curious about what you had in store.
Thank you! Actually the difficulty curve a generated randomly from a set of predefined tiles (some tiles are easier and some are harder) so nothing guarantees a neat difficulty curve. But the stochasticity implies having a bit of all kinds of difficulties