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Really good puzzles and entertaining dialogue. Love the style overall.

Perhaps there could be multiplayer too?

I was actually just reading through your clojure client server backend stuff for Kutyagumi. That stuff is inspired. Can’t believe you pulled it off for a 10 day Jam!

I think it would work really well with this game! My hangup for designing networked multiplayer games has always been the setup required for secure UDP transmission. DTLS works out of the box in some languages like Erlang. But, I’ve never managed to get Wolf or ARMmbed running in lua/fennel in a manner that I would feel safe distributing as a Love2d extension. Its made me seriously think about switching over to using Godot.

Though for a game like this, TLS might actually work fine!