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A jam submission

Punch Monkey (DEMO)View game page

ONE BUTTON BELT ACTION
Submitted by chillygamesworld — 2 days, 18 hours before the deadline
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Punch Monkey (DEMO)'s itch.io page

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Comments

Submitted(+1)

Cute style , feels pretty good to punch the enemies, appreciate the warning stereo sound of the running kick vegeta guy.

When punching the skateboarder he would often freeze indefinitely if I only hit him once.

Submitted(+1)

Heck yeah, super fun to beat up all the enemies! When you get a combo going it feels super satisfying. Best moment for me was when the boss was trying to skateboard away but I caught him with a jump kick and then pummeled him with a nice combo. Those are the moments.

Also love the sound design of your game! All the background music is great and fits perfectly, plus listening to where the running enemy that jump kicks you comes from added a lot to the gameplay I think, I feel that is an interesting mechanic that I haven't seen used much in beat-em ups. 

All around super cool, great work!

Submitted(+1)

Very fun. Make the second enemy less annoying to deal with, since they are harder than the boss.

Submitted(+1)

I love your art. Nice music too

Developer

Thank you! I'm really happy someone finally mentioned the music, my guy did an incredible job imo.

Submitted(+1)

Played it. Finished it. The boss was annoying as I was just running after the guy. Otherwise feels coherent so far. Would've played it on Newgrounds fosho.

Submitted(+1)

Dodging seems useless since it is hard to pull off (can the low kicks even be dodged?) and I can jump around instead. And the boss is pretty easy when you just jump at the right time and hit him in the air. But overall, the game feels really polished already.

Developer (1 edit)

Thank you for playing! I've definitely been struggling on how I should implement the spotdodge but for now it's best to treat it as a parry. And the boss is pretty poor, I kinda just threw it together in a mad state of crunch and drinking mango locos. I'm flattered you think the game is polished already, but there's still a lot of work to do.

Submitted(+1)

I don't know why Z, X, and C all do the same thing. That being said, this game is very charming for a prototype. I was happy once I figured out that S is dodge, even if I failed to use it correctly half of the time.

Developer

The tagline of the game is "ONE BUTTON BELT ACTION", I just made zxc do the same thing because I was running into problems having attack on space and only one key would be a little awkward. Thank you for checking out the game on stream even if it was frustrating.