Cute style , feels pretty good to punch the enemies, appreciate the warning stereo sound of the running kick vegeta guy.
When punching the skateboarder he would often freeze indefinitely if I only hit him once.
Cute style , feels pretty good to punch the enemies, appreciate the warning stereo sound of the running kick vegeta guy.
When punching the skateboarder he would often freeze indefinitely if I only hit him once.
Heck yeah, super fun to beat up all the enemies! When you get a combo going it feels super satisfying. Best moment for me was when the boss was trying to skateboard away but I caught him with a jump kick and then pummeled him with a nice combo. Those are the moments.
Also love the sound design of your game! All the background music is great and fits perfectly, plus listening to where the running enemy that jump kicks you comes from added a lot to the gameplay I think, I feel that is an interesting mechanic that I haven't seen used much in beat-em ups.
All around super cool, great work!
Very fun. Make the second enemy less annoying to deal with, since they are harder than the boss.
Played it. Finished it. The boss was annoying as I was just running after the guy. Otherwise feels coherent so far. Would've played it on Newgrounds fosho.
Thank you for playing! I've definitely been struggling on how I should implement the spotdodge but for now it's best to treat it as a parry. And the boss is pretty poor, I kinda just threw it together in a mad state of crunch and drinking mango locos. I'm flattered you think the game is polished already, but there's still a lot of work to do.
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