Thank you for your further thoughts. I think you're right about the map thing, and I'll add overworld maps to my to-do list.
You are also correct about me being fine with people missing many items. I'm not sure if I'm alright with players missing pamphlets, as those are supposed to be both story related and tutorial related, so that's for sure something I'll think about more as I continue tweaking this test area and dungeon, and going into eventually crafting the actual game world.
The taro one is an interesting thing. You do make a good point about players picking something and potentially sticking with it, so it gives me more to think about. The reasoning behind the taro being so useful is actually a cultural thing, funny enough. The game in its current state is leaning heavily into Hawaiian culture and mythology, and ancient Hawaiians ate taro mashed into a kinda wet goop known as poi. This was their staple food, and they ate it all the time. In trying to lean into that, I made it so poi is an incredibly valuable food to eat, and swapping off poi could be a risk vs reward thing once players get better at the game. I'll need to think on it more to see how I can continue to incorporate poi without making it a required item for a lot of players.
I'll also add a little text pop up to let players know when they can craft something new.