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A member registered Mar 08, 2015 · View creator page →

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No big deal. I think you found everything the control explanation splash screen had to say. Here, I made this to show what exactly you missed. There was that dash, as well as running with B. This also shows how you can dodge out of recovery periods, as well as the timing necessary to combo. It also shows the special attack you can do by holding RB and tapping A.

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Yes they do. I entered into the demo day with test attacks. I might use some of them in the final game, but I don't know yet.

Which attacks are you talking about? Regular RT attacks or special attacks? If going at the right pace, you can get roughly three regular attacks in per second. As for the cool down after a combo, you're able to cancel out of it with a dodge, much like in games like DMC and Monster Hunter. However, getting that info across with ease is the difficult bit, as I wrote the splash screen very quickly.

Hoping for it to be an action RPG, at least in the sort of soulsian sense where you're just leveling up a character. Not planning on it having any character dialogue what so ever.

Fun as usual, Hopoo. Couldn't think of any sort of critique.

I'm sorry Pugdev, I just didn't have fun playing it. Adventure games were never my thing though. The voice acting was fun, except for Kirk himself. For some reason his voice bothered me. Also, the pacing at the beginning is pretty awkward. ALSO, I ran into some sort of bug right at the beginning and couldn't put the grub back in it's bed, move, or anything, after fiddling around with all the clickable options.

Aside from the obvious nothing to do, only thing I could see was that the jumping didn't really work right. You always landed lower than you were supposed to.

The game was really fun, but I got stuck in the first screen with actual enemies, and when I lost my lives, I stopped playing. I think you should lose the lives system. That's the only change I'd make.

The art took a while to get used to, and the way the little cube things would vanish from in front of me when I was trying to carry them was infuriating. In the end, the game may not be for me.

It was pretty fun. I think I get it now. You will want to add some more mechanics though to keep the fun flowing.

I am seriously bad at this game. Seemed fun though. Dunno what to critique on.