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A jam submission

Shitty Sonic GameView game page

A shitty sonic game made in 2 weeks
Submitted by ShittySonicDev — 2 days, 20 hours before the deadline
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Shitty Sonic Game's itch.io page

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Comments

Submitted

That was actually pretty impressive, all things considered. I don't know what to say other than that.

I can see it's fairly early, but you're getting the fundamentals in place. As a Sonic game it should be faster, and the conservation of momentum isn't quite right in spots. Otherwise, have fun trying to get hired by SEGA.

Submitted

THANKS SANIC HEGHOG

Submitted

it's no P-06 but its a neat prototype 

definitely ought to be able to return to the running animation from a spin dash by pressing the spin dash button again, instead of having to press the right trigger

Submitted

SEGA YOU KNOW WHAT TO DO.


Seriously I think this shows why it's so stupid when people say sonic doesn't work in 3D. I actually had fun with this. Sonic had a... smooth transition to Unreal Engine.


I don't know if the green ramps are supposed to be crazy gadget gravity changers but that's what they feel like. Maybe it's just a placeholder for a better momentum system.


I'm not sure the difference between all the different spins and dashes and other doohickeys, but I'm a SA2 boomer so maybe I'm out of touch.

Submitted

Sonic Adventure 2 is the best 3D sonic gameplay stop this boost crap and adhire to my boomer taste reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

Submitted

This actually doesn't play shitty at all. I was expecting more sanic hegehig...
I'm eager to see dynamic speed in springs and launching all that other 3d sonic stuff.
Speed lines and particles will go a long way here, too!

Submitted

As I said in the thread this is a great start. Only complaints are camera and loop running.

Hoping to see more maps in the future!