didn't think anything was specifically difficult and ive never played those but i played pogo3D, id say pogo3D is about 10x easier to control than this game
ineptdev
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i kept trying to read the books with R but then i was like "oh yeah it's" S but then S wouldn't work because i had already pressed R
this cunt is really bad at climbing ladders
i got the password osc4r0 after beating a level but using the password put me at the level i already beat, dunno if intentional
is this supposed to be like the last gaurdian or ico
what does bonka smell like
the character controls like ASS, i'm randomly flopping around, i'd have just as much luck progressing by wiggling the joystick around with my asshole (like your mom did to me)
also it's unclear that you can control the green stick because it never tells you
i quit when i got a cookie but couldn't figure out how to use it
why is the crane empty half of the time that i click
why do i combine abunch of circles just to get a useless fucking barrel that just gets destroyed by a random meteor, but the meteor doesn't destroy the big evil radioactive circle but instead makes it bigger?
why do the bombs sometimes explode and sometimes not
MONKEY????
my highscore is 1,260 and i'm not sure if this game is supposed to have any logic but i think i like it more than i hate it
it was a 10/10 until i got stuck infinitely in the starting cutscene of watching the thing jump off road and then stuck on the ladder, but please put some shorts or something on this girl, i don't wanna see her nasty snatch
also just stick a microphone outside when its windy and put the recording in the game for instant 10/10 atmosphere
-revolutionary system for reloading melee weapons
-the control scheme damaged my spine and gave me carpal tunnel
-i was trying to figure out why my axe wasn't strong enough to get me through the wooden barrier but then i saw the "M" on the hat and realized my bare hands are obviously stronger than the axe
i joined the cool guys club
dont really need the kick to activate super jump if crouch already does
don't really need jumping after superjump to activate super jump if crouch already does
oh i guess flicking 180 also does superjump
ground pound doesn't hurt bad guys wtf
am i supposed to be immune to gravity when crouched? if you slide off of something while crouched you just float, same for sliding while stunned
BOUNCING OFF OF WALLS WITH THE KICK MOVE MAKES ME WANT TO PUNCH MY COCK, I'M MOVING AT 0.01 MPH AND I GET BOUNCED BACK 5690MPH
pink doors broke
if i ever see this game again and it still has fall damage i will send you death threats
its like pretty good though, except if there's going to be no turn control in the air there should be more forward and backward control in the air
rabbit man likes to clip down into platforms that are moving upwards
holy carp its so hard to tell where the frick i am during the internet level, my eyes are confucius
but by that level i was loving the game even while i was fricking hating it, which i REALLY didnt think was going to happen while i was bashing my head into the sewer walls 200 times
it wasnt even so much a normal learning curve as it just seemed misleading. in the game you're moved towards where you're looking and pulling back goes up, but going off actual pogostick logic you should move backwards in that scenario, not gain extra height. its like wtff? ? why i go that way??? i pointed opposite ?? so itd just make more sense if instead of a pogostick it was some kind of a clown unicycle rocket thing or something and you named the game "clown unicycle rocket thing 3D" but like whatever, only noobs dont master the controls by the time you get to the cyber hell lake
but i woulda frickin QUIT if it wasnt for the LUDO aesthetics of the sewer level, so im assuming thats why you shoved the hardest bullpucky into that section without easing the player into it at all
OOK i just looked at it again and i was so confused because it shows ZOE's head on the moveset of the motorcycle guy, it never says what moveset goes to what character so i just thought the face of the char was the indicator of that
also it says i need 50 METER to do a move but when i had a big 50 on the left side of my screen i couldn't do any special moves, but i think its actually talking about the tiny meter under the health bar, which is confusing because the number 50 doesn't really mean anything to me in the context of a red bar, unless it says 50% METER, it's still practically invisible next to a giant health bar and giant combo counter thing tho
i lost my health in the air and fell into a pit and had to restart to get out
on the first picture of the ending where the green horned girl is meeting all her new friends it didn't show the cow girl so i was scared she wasnt gonna come back , but then it showed her in the next picture so it was HAPPY END :D
I only ever played as the sword guy because he's the coolest (zoe is weird name for him)
its a crime to put an S rank in a game and not have it be a shiny color to seperate it from the rest, i actually beat the first boss and all i got was a lousy ass white text instead of a yellow text
ummm game is pretty good i guess though, i got stuck in the floor one time cuz i stopped sliding while i was under a small space
oh yeah also i had 0 idea how the moveset works
i thought the plant elevator was spiked and would kill me if i jumped on it
why does a man who can jump around and do pull ups die to a bee
iduno how to use green save spot
the room of a thousand lasers was MEGA EPIC and BRILLIANT and if i'm being tbqhwy lad the rest of the game in comparison was kinda yawn cuz i just kinda ran forward with reckless abandon because i'm invincible, the axe man's big kaizo burrito on the other hand was a bit TOO exciting (specifically being FUCKING INSTAKILLED by axe man) [i had heart palpitations]
oh and the visuals are an obvious 10/10 and the music is epic but i hardly stopped to smell the flowers because they're all hellish death dimensions
scuffed 0:31.58
https://files.catbox.moe/ucj268.webm
also i thought the billboards were just really hard to hit but after opening the game again they were all in slightly different positions and broke normally, weird bug
was a fan in the first few moments and an even bigger fan after getting them platinum scores
favorite part was definitely the combat mission, i could get blue+red and rain down on them from above or get green+yellow and camp inside to knock them off the edge (i think that counts as a kill?) or dash around with pink+green and snipe, MEGA EPIC!! though hitboxes seemed to be paper thin, i have an easier time hitting people going mach 12 in quake live. the biggest issue i had was i wanted more feedback when hitting an enemy.
i was definitely initially confused about how to equip weapons, why there was a slowdown effect on me sometimes, and i think i was dying alot without realizing it because i'd get like 70k points and not have it count as platinum and not get why.
90% of my deaths were being 1cm away from getting a ledgegrab and falling to my death, and there were times where i felt like i lacked control or went a little too fast but i think that's a good thing, it keeps it exhilarating and tough to nail that perfect movement. real men use green+green and lose all turn control and go even FASTER.
also the basketball mission is IMPOSSIBLE and i will never reach 12/12 records because of it (tho i'm only at 10/12 and don't know where the other one is)
maybe lose some speed when hitting an enemy with the green weapon? would feel more impactful and would help to not fall off the edge so easy
could be more obvious that the pink weapon has 3 different power levels