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A jam submission

MokuView game page

2D Action RPG
Submitted by elb.dev — 2 days, 23 hours before the deadline
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Moku's itch.io page

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Comments

Submitted

I recorded Moku again.

You can find it in:

https://mega.nz/folder/PYMBCI6A#kb__dlWiUsmt-zPha-iBtA

I think I soft locked myself, if not then let me know.

Developer

That was great to see! You did not soft lock yourself, you just failed to notice the key right in front of you.


Submitted

Ha ha ha, well I am glad the puzzles work as intended

Submitted

"Streamer Nerf" at its finest. I was in that room more than once too.

Developer

lmao yeah I was wondering if I should have signposted them a bit better. I might add a sparkle effect to item pick ups from now on to draw the eye.

Submitted

I didn't have problems noticing them the last time I recorded your game, so up to you. Chances are I was just qute tired after recording so many videos.

Submitted

I like the abridged tutorial that gets me quicker into the game, although it's hard to say how well it does its job since I already played it before. Pamphlets are ok and it's an interesting way to extend the tutorial.

I think the world is too big and empty. It takes long time to get anywhere, and combined with the equipment being rather hard to find and the environment being unremarkable, it's a long trip around. I still didin't find the chest armor. I love GB zeldas because every screen is dense and exploring feels good. A quick fix for the world scale would be making sprinting faster but with major demerits.

Finding a shield and not being able to immediately equip it feels weird because this game gets me into simulation mindset with all the mechanics.

Dodge while running is weird. Tripping you over is cool, but I would expect it to at least make the dodge longer. I instinctively tried dodging over cliff while running and it was weird until I figured out what it does.

I like rivers in this game. They have multiple uses and even make funny combat scenarios.

Some sections of the mountains make looping falling sounds as if an enemy gets killed off screen.

In the end I got filtered by the dungeon again, this time after not being able to find the... missing lever? The room size thing gets in the way as there is a lot of running around to find what you need.

Developer

Hey, thanks for playing.

All in all agree on what you're saying, though I need to figure out how to teach the "trip" mechanic better. Hell I also need to make it make you dodge further still.