thanks for recording this! I'm always looking for footage.
I haven't named most of the characters, but the red one is based on a random fashion photo i found. I think her name is 山﨑天 but I can't find the original image.
This game is so brutally difficult holy shit.
Here's a vod where I make progress for about a minute and then get stuck for an hour before giving up lol https://www.twitch.tv/videos/2717183675?t=0h56m43s Twitch will delete it soon. That section is going to filter a lot of people.
To be honest, I think a static screen like in panic floor would improve these impossible parts. Being able to see my goal helps.
Anyway the art is great and the fucking music has been stuck in my head all week. Controls feel good too. keep it up
This is so cool and incredibly well polished. I feel like I only scratched the surface after an hour which bodes well for the refund rate in future lol
I like how the save game spinner is so subtle. I can easily imagine a dev without vision making each rotation obvious, but this way I really felt the same nerves as I did turning off my gameboy during a pokemon trade back in the day lol.
It would be nice to have controller support for the game boy buttons.
This vod will disappear in a few days: https://www.twitch.tv/videos/2718294505?t=0h3m47s
i loved this. Wish it had checkpoints though, i'll never see the end otherwise. I think you might have been in the stream but here's the vod anyway since i'm linking it to everyone else https://www.twitch.tv/videos/2717183675?t=0h35m25s
This is rad I love his running animations. The execute mechanic is also excellent.
I'd like if the abilities had larger AOE, I think it would make them feel a lot more powerful. Especially the fireball and the cone of water. Massive fireballs and tidal waves would look cool. I'd also like to be able to heal somehow because i'm not skilled.
Here's a vod that will disappear in a few days: https://www.twitch.tv/videos/2718294505?t=1h3m38s
Love shifting gears and having the engine cut out. Also the reverb on the engine sounds in the tunnel. My computer is kind of shit right now so I couldn't really get a good enough framerate to play it properly, so this might not be useful, but if you want to see me try and figure out the game, here's a vod. It'll be gone in a few days. https://www.twitch.tv/videos/2717183675?t=0h20m7s
haha i was wondering if anyone would find the clone item. I hid it because it's buggy and often crashes the game when the clones disappear. Also it lets you duplicate any items the clones have, or permanently lose items if the clones pick them up, so i'm not sure what the design should be.
I'm actually aware of both the sliding and grabbing tiny ledges that you can't even stand on. I feel like leaving them in because the difficulty of fixing them isn't worth it for a little less jank, although I appreciate you pointing it out anyway.
Some other people had a problem with AMD before. I think you might be able to rollback your drivers to fix it, but I don't have an AMD card myself.
https://steamcommunity.com/app/3634550/discussions/0/592904784006266253/
Here's some feedback if you want it:
the upward swing tends to drag along the floor so it would be nice if the fulcrum was raised when you do that move, or if the angle was more diagonal. Any time I swing in that direction, I intend to hit something ahead of me and not the floor.
I never figured out how to control my swings, but the physics are brilliant so I think you have some leeway when it comes to unusual controls. It's easier than playing toribash at least. For the record I never played mount and blade or mordhau
Hitting the balls was great fun. I think some gentle auto aim would make it even better. Add a batting cage if you don't have one already.
I didn't like how the bat is always dead centre because it blocks my view.
The premise is fine for a tech demo, but I think being directed to rack up property damage is at odds with the very personal and anarchic feeling of smashing something with a baseball bat in first person. Knowing that I'm doing what I'm told is robbing me of the joy of destruction.
I want to see my robot's ordinary life and get a taste of his frustration, so that when he snaps, I can feel his catharsis. I want to target bullies and their cronies and until the other cogs in robot society come down to bring me to heel and I realise I'm the bad guy Falling Down 1993
this game is awesome.
if you're looking for genuine feedback, i think the weakest point is that the level is too long and confusing. You should add some big weenies so I know what direction to head in. I feel like the only clue that i was making progress was finding enemies I hadn't killed yet, because there are so many identical rooms. If you don't want to simplify the level, a map would be nice to have. But I think you should simplify the level because the cutscenes are a high point and getting to the next one quickly will better serve the story.