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bdelycleon

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A member registered Dec 17, 2018 · View creator page →

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holy shit thanks for recording I was starting to panic about having to ask for some

I just mean landmarks but you can bing disney weenies. Anything that would keep me from getting lost would be good. It would probably help to make the rooms less symmetrical as well.

It's a matter of personal taste obviously, but I find it much easier to identify with an autonomous robot than a robot under the influence of a human. If it makes development any easier, I don't think this game needs any humans at all

Here's some feedback if you want it:

the upward swing tends to drag along the floor so it would be nice if the fulcrum was raised when you do that move, or if the angle was more diagonal. Any time I swing in that direction, I intend to hit something ahead of me and not the floor.

I never figured out how to control my swings, but the physics are brilliant so I think you have some leeway when it comes to unusual controls. It's easier than playing toribash at least. For the record I never played mount and blade or mordhau

Hitting the balls was great fun. I think some gentle auto aim would make it even better. Add a batting cage if you don't have one already.

I didn't like how the bat is always dead centre because it blocks my view.

The premise is fine for a tech demo, but I think being directed to rack up property damage is at odds with the very personal and anarchic feeling of smashing something with a baseball bat in first person. Knowing that I'm doing what I'm told is robbing me of the joy of destruction.

I want to see my robot's ordinary life and get a taste of his frustration, so that when he snaps, I can feel his catharsis. I want to target bullies and their cronies and until the other cogs in robot society come down to bring me to heel and I realise I'm the bad guy Falling Down 1993

this game is awesome.

if you're looking for genuine feedback, i think the weakest point is that the level is too long and confusing. You should add some big weenies so I know what direction to head in. I feel like the only clue that i was making progress was finding enemies I hadn't killed yet, because there are so many identical rooms. If you don't want to simplify the level, a map would be nice to have. But I think you should simplify the level because the cutscenes are a high point and getting to the next one quickly will better serve the story.

barrage is cool

this is great but keyboard games are too hard for me

neat

this is fun

voice acting is pretty good haha

this is cool

cool

https://www.twitch.tv/videos/2137072536?t=01h13m17s Here's a video in case you missed it

Cool game. The levels kinda suck though. Need landmarks. Whenever there was a choice between which path I should take, they all looked the same.

Breathing fire is great.

The camera didn't reset after this cutscene.

cool

cool.

I think the dungeon should be smaller, and have an exit to get to another floor

The escape colliders form a pretty long, narrow rectangle, so it's much faster to escape sideways than by going backwards. I think the escape sequence needs some work, since a lot of people will have killed everyone, and it's not very exiting to backtrack.

I'm glad someone found one of the scrolls. There was one in the last demo, but I don't think anybody found it.

A sliding tackle would be pretty sick... That's probably the most convincing argument in favour of adding a sprint.

There are some good ideas here that I'd love to try out, but I think I need to improve the QOL and performance first. Thanks!

Thanks for the feedback! Moving bodies and better item swapping is on the list, but I really need to work on performance next lol.

You actually can pull out the arrows with E, but only if they're within interaction range, which is a sphere slightly in front of you. When you crouch, it brings your body forwards, but the arrows don't always reach it. 

I found the splash background colour option somewhere in the export popup while looking for an optimise button (There is no optimise button).

A linux build would be cool, but I don't have it on my pc. I'll give you my code if you want to try and make one. Or anyone else reading this I don't care.

Thanks for playing.!

sweet. please add controller support!

nice death effect

cool game

feels like a game made by aliens but its pretty cool

cool

I love the sounds and the visuals

I love the audio and visuals

I don't know what was happening exactly, but I like it!

this game is great

This reminds me of police story. I really like it, but I'm not skilled enough. Also I'd prefer if I could keep playing after the hostage dies.

Thanks for posting this. It should run on the itch app now, although I can't test on steam deck. This game only has one level by the way lol.

I wish the movement was more floaty. It's frustrating when I just stop in mid air because I stop farting sideways. I feel like I should be able to float through the levels using momentum, and just use little farts to change direction. I'd like to see how it plays with reduced gravity and no air resistance.
Having said that, I like the concept. I managed to get all the stars, but I had to cheat and go backwards to get one on the second last level.

Nice graphics. I love how even the ice is animated.

nice graphics. I'd like if I could kick the table and shoot the bottles

Lots of nice art. Main character's animations and physics are great. 

I got lost a lot trying to navigate the different cave tunnels.

I'm too smoothbrain to run this

Nice hoverboard, I wish it was faster though.

The camera moves too fast for me on 4k

nice axe kick

43 cek