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I'm glad someone found one of the scrolls. There was one in the last demo, but I don't think anybody found it.

A sliding tackle would be pretty sick... That's probably the most convincing argument in favour of adding a sprint.

There are some good ideas here that I'd love to try out, but I think I need to improve the QOL and performance first. Thanks!

I found two of the scrolls, actually - one hidden atop the tree next to the starting area, the other in the open space in the middle of the starting building. How many are there?


I also watched more of the game on stream and realized I'd encountered a bug when I played - after killing the two targets, I left the town and went back to the start but never triggered the end sequence and figured there wasn't one. I can't remember the exact route I took, unfortunately.

The escape colliders form a pretty long, narrow rectangle, so it's much faster to escape sideways than by going backwards. I think the escape sequence needs some work, since a lot of people will have killed everyone, and it's not very exiting to backtrack.