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A jam submission

Masquerader ZView game page

Transforming Hero Action
Submitted by Fxy (@fxydev) — 16 minutes, 12 seconds before the deadline
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Masquerader Z's itch.io page

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Comments

Submitted(+1)

Jump feels a little weird and I died right as I defeated the boss which caused a softlock but this is a lot of fun! The combat feels nice and I like the sprite work

Developer

Thank you for playing. Can you explain the softlock a little more? Did it respawn you outside a closed room or something?

Submitted(+1)

I got hit by the boss just as I defeated them. Then it brought up the ranking and restarted the first stage so I couldn't do anything.

Submitted(+1)

I hope the video is gonna be useful

DD53 feedback videos:

Demo Day 53 videos of games starting with letters from A – J:

https://mega.nz/folder/DdVwTYAK#ZsxVSpsd5L2yvgaqtcvBsA

Demo Day 53 videos of games starting with letters from K – Z:

https://mega.nz/folder/zBIi2A5T#DE3_eooG3HE-K3XTmpnR0g

Developer

Thank you for playing, I was able to determine the levels weren't unlocking for players that died to the tutorial boss and have fixed it.

I'll replace the font next time promise

Submitted(+1)

That's an interesting bug, not what I expected. I am happy you managed to figure it out.

Game isn't working. (Some kind of resolution issue?)

Developer(+1)

Ah sorry. Try deleting the options file in AppData and re-installing


Deleted "options.save" from  the game appdata. Re-downloaded and ran the game again. Still having the same issue. Maybe it's an issue with my computer? I haven't had any issue with other Unity games so far.

Developer (1 edit) (+1)

Alright here's the blind menu combo to fix the resolution

  1. Launch game
  2. Wait 10 seconds
  3. Start/Esc
  4. Down x3
  5. X/A/Enter to select options
  6. if still nothing shows
  7. Down x4
  8. Right x4
  9. Down x 3
  10. X/A/Enter to select save options
(+1)

Got it fixed. Here were the steps I took. (in case something like this happens again)

  1. Deleted "Fxy" folder in "Appdata"
  2. Launched game
  3. Enter
  4. Down x2
  5. Spacebar -> Opened options menu and the game returned to normal screen size.

Here's something in hindsight that I noticed. While you need to press "Enter" to get past the title screen, you can't select menu options with "Enter" you have to use "Spacebar" (Note that I was doing this on a keyboard). Maybe you should make it so that it works with both? Also the game menu puts your selection over "Continue" even if it's grayed out, which shouldn't be the case, this is also the same when returning from the "Option" menu.

As for the game itself, I played through the entirety of the Mall. Not sure if there's more after that. I remember previous demo day entries having more levels than that so hopefully that isn't a bug. As for the Mad Bomber boss I just facetanked the damage and focused on getting hits in and that worked. I would say that the bomb explosions have a bit of readability issue as it was hard to tell where the hitboxes were.hanks for your patience in getting the game to work. 

Developer(+1)

Thank you for getting it to work, I forgot spacebar was the confirm key for KB+M

I really need to figure out why the unlocked levels don't save but if you're in the options files anyways you can change the saved levels text from 0 to 4 to get the rest

(+1)

I played through the rest of the game after following your instructions.

Beat all of the levels including Boss Rush mode. Boss rush took me around 3 minutes (screenshot above). I would say that my favorite designed boss would be that cyborg horse thing with the axe. Worst is probably the generator mid-boss, because enemies don't do damage without attacking you can just walk into the boss and trivialize the entire fight.


Finishing the boss rush locks the boss rush option in the menu (shown above). Not sure what's up with that.


There was a part of a stage where I assume this is meant for a different form to be able to enter. Collision box jank maybe?


Also there was a lot of screen tearing. I don't remember if it was this bad with the previous demos, but there was a high amount of screen tearing this time around to the point it was difficult to ignore.

Additionally here are some extra notes I took while playing:

  • First encounter with Khris I beat the boss but got unhenshined. When the other masked boss appear to fight me I was healed but I couldn't henshin back.
  • Movement on D-Pad is fine but on the left stick requirement for accuracy is too high. Like doing the uppercut attack in the air requires really precise inputs with the stick.
Developer(+1)

Thank you for playing more and I'm glad the axe centaur was your favorite.

I think I understand why the boss rush got locked I forgot to change the number of unlocks back on that one.

I'm curious how that clipping happened, did you walk through there normally and it was just like that? I'm assuming you had transformed into the small form prior so maybe the collision didn't change back?

Did the screen tearing happen even with V-Sync on in the options menu?

I forgot to include in the movelist/tutorial that transforming from base costs 50 meter now, that was likely why you couldn't transform against the Red guy.

What controller are you using that's making motion inputs difficult? Does the same precision issue happen when you do the motion attack from neutral?

(+1)
  • I'm curious how that clipping happened, did you walk through there normally and it was just like that? I'm assuming you had transformed into the small form prior so maybe the collision didn't change back?

I think I did transform beforehand. So maybe that could be where the issue stems from.

  • Did the screen tearing happen even with V-Sync on in the options menu?

About that. I don't know why but checking V-Sync options causes the resolution issue to occur again.

  • What controller are you using that's making motion inputs difficult? Does the same precision issue happen when you do the motion attack from neutral?

Xbox One Controller. Can't really tell if motion attack from neutral feels too different. But I did feel myself using those directional moves much less in general (at least when using the left stick) because of the input feeling finicky. However, it was easier to perform those moves on the D-Pad.

Submitted(+1)

- Very nice sprites and music.

- Pixel font is strange and a little hard to read.

- Escape being the Start key is weird, expected Return/Enter.

- First boss is difficult, took me about 7 tries. Not sure if intentional or not, but I needed to learn to use the dash to beat him, which isn't taught in the tutorial before then.

Developer(+1)

Thank you for playing, what would you say is the hardest part of the boss to deal with

Submitted(+1)

Probably when he fires the bomb horizontally, it kept looking like I could crouch under it but then there’s no crouch key. Then again maybe that’s just me being dumb, the three bombs fired at once at various angles was also pretty hard to dodge unless you were anticipating it.

Developer (1 edit)

Biggest changes:

  • - Overhauled Mad Bomber (Mall Boss)
    • Slowed down rate of attacks
    • Added new moves and re-worked old ones for variety
  • - Overhauled Godsteed (Factory Boss)
    • Increased movement of previous attacks and made them more complex
    • new Axe Throw move
  • - Changed enemy attack selection to be pattern based than pure random
  • - Completed animation update for Armament Form(Sword)
    • Longer range attacks and cooler poses
  • - Added Boss Rush Level
    • Survive the 6 bosses to unlock Pursuer Form (Bike) early