I agree with the sentiments that this is pretty much a tech demo. But I do like the destructible environment. I hope you can figure out what you want to do with this.
Pretty much a tech demo right now but the frame rate is excellent (thanks for the frame limit option). Also in the future please include a invert Y mouse option for the dozen of us that still use that. Its gonna be some sort of mining and demon killing roguelike I think which seems cool.
And well I don't know how much this matters but there's a frame or so when destroying voxels where only black is rendered, like this:
Comments
DD53 feedback videos:
Demo Day 53 videos of games starting with letters from A – J:
https://mega.nz/folder/DdVwTYAK#ZsxVSpsd5L2yvgaqtcvBsA
Demo Day 53 videos of games starting with letters from K – Z:
https://mega.nz/folder/zBIi2A5T#DE3_eooG3HE-K3XTmpnR0g
I hope you are going to get something out of the video.
I agree with the sentiments that this is pretty much a tech demo. But I do like the destructible environment. I hope you can figure out what you want to do with this.
Pretty much a tech demo right now but the frame rate is excellent (thanks for the frame limit option). Also in the future please include a invert Y mouse option for the dozen of us that still use that. Its gonna be some sort of mining and demon killing roguelike I think which seems cool.
And well I don't know how much this matters but there's a frame or so when destroying voxels where only black is rendered, like this:
frame1
frame2
It's a barebones demo so there's not much to comment about, but I like the digging.
You can fix the shader stutter by spawning one of each particle as part of the map-generation process btw.
What else do you have planned for this?
Yeah the shader stutter is pretty bad. I'm really looking forward to adding dungeon-type structures. Wish I had done that before this demo day
there's always a next demo day