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Anyway, sorry for the rant. I like how the game looks and plays, but on the technical side it still needs polish, and lots of it.
A nice looking, fun little bite-sized game, which is unfortunately plagued by several small and some not-so-small issues. Here are some of them:
Some game play footage:
Really cute, this could be fun in multiplayer with bigger levels/camouflage for the vampire-tan.
Pretty fun as always, the new animations look good, but the filters are kinda weird and the CRT even slowed down the game for me.The levels are generated randomly or something? Because it would be nice if the position of the river change too, to add a bit more of variety. And probably some other kind of village people, like characters that run faster or slower.
I think your game's demo is a success if people's main complaint is they want more. The art and game mechanics are really good, everything flows together and it really feels like a fun arcade game from the late 80's.
I agree with everyone else, I would love to see more
Like the rest have mentioned more features/mechanics would up the enjoyment, for the rest i like the theme and vibe. main charater in game has great aesthetics.
It's a fun little game, but could use a few more mechanics to make it really interesting. The levels have dead ends that are annoying to get stuck in when you are running from a hunter. It's also easy to confuse the hunters and villagers at a quick glance; maybe use different colors for them?
Post was too long, here's bugs
I was really hoping there would be more to the game since last time. Aside from the layout change and random rocks, the gameplay has barely been improved or innovated on. The game needs multiple (actually designed) levels and some enemy variety. Hell, even Pacman has more levels and enemies than this. Focus on the gameplay first and worry about the frills later.