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A jam submission

Die Villa - dem Villa sein zweiter Teil!View game page

A love letter to classic point and click adventures. Free the kidnapped girl!
Submitted by Jagger — 3 days, 7 hours before the deadline
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Die Villa - dem Villa sein zweiter Teil!'s itch.io page

Results

CriteriaRankScore*Raw Score
Lasting Impression#262.8332.833
Characterization#332.5002.500
Emotional Engagement#342.3332.333
Overall#362.5672.567
Mental Engagement#382.2502.250
Atmosphere#472.9172.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This was fun! I loved the live action videos and all the references to our beloved games of old.^^
Some little hickups regarding the hotspot areas and layering of items, but nothing that would reduce the enjoyment of the game.
Great job, looking forward to Dem Villa sein dritter Teil. :-)

Submitted(+1)

Puzzles, live action video, maniac mansion, pixel art, scary child laughter, did I mention puzzles, this game has it all!
Well done to the whole team.
I went upstairs when I only had 5/6, is there a 6th?

Developer

hey, this was an one-man-show :-) 

So your warm words were even warmer! Thank you! 

The 5/5 Team are the Betatesters and the guys who had to listen to my ideas. 

That you can go upstairs with 5 of 6 was a bug which become a feature. While testing, I turned it down to 2/6 and before uploading it, I reset it but maybe I counted wrong :-)


There are six findable. Two and four, separated in rooms. 

Submitted (1 edit) (+1)

Very nice! I like the fact that the game was made of pre-rendered 3d environements, like in Syberia, The Longest Journey or even Final Fantasy on PS1. That was one of my favorite era for video games, even if nowadays people don't seem to really understand why, ahah :P 

I worked on many games with prerendered 3d worlds and I'm quite nostalgic of this era, so anytime I can play a new game that uses this technique, I'm always happy to see that it still survives through developers. I'm looking forward to see what you will do in the future, there is a lot of potential in what I could see here! 

Keep up the great work!

Developer(+1)

Thank you for this lovely feedback!

Submitted

Awesome visual style. Good audio as well creating an excellent overall vibe. I think point and click adventure games are exceptionally difficult to design good gameplay for and unfortunately  I think that shows here.

Developer

Argh, that hurts a little... ;-)

Yes, like I said in a reply to another player, that's my greatest insight in this jam: every player, every creator, every storyteller thinks, feels and likes divergent.

Maybe to big factors were two weeks time, just in free time and without a big preparation.

On of my goals, because that's something that I didn't like that much at other games, was to waive big text or dialog parts.
Now I see, that I cut to much.
So sometimes the player doesn't know what to do or in which direction he or she has to go. But in my head all was clear and logic.

Thank you for your honest opinion, that will make my next game much better! :-)

Submitted(+1)

I should emphasise that I loved the art style (though this is something where as you say others will differ).  I think you had good instincts to avoid excessive text. So many games in this jam had too much text. Off the top of my head I can only think of one point and click game where I actually liked the gameplay: Samorost.

Submitted(+1)

First off I want to just give you props for doing a bilingual game--that's a huge extra level of challenge! I thought the puzzles were good  and I did not have any difficulty figuring them out. But the problem for me was that there were so many different art styles that the game felt jumbled--one sprite was 16-bit, one sprite was a photo, one sprite was a 3D model, and so on, and they didn't feel like they went together.

Developer

Hi, thank you for your comment!

First of all: you will laugh but at the agenda was a french (my own school level) and italian (my wife speaks fluent) version.
But luckily for all french people, there was not enough time :-)
But yes, thats a very good compliment and I appreciate that!

Graphics are my nemesis!
So I made a bunch of flowers and the flowers were Unity and its assets and free sprites from the internet and google search for usable images...
Yes, the 3D Modell looks weird but I didn't have the skills to make it...

I don't have much knowledge in everything with graphics and animation so I don't know exactly what you mean with the 16-bit sprite.
The character, for sure, is very simple but I was in love with it and the kitchen is hommage to my first played point&click adventure.

BUT YES: you are absolutely right. A little more time to let others play the game and look for logic and plot holes AND a very very big and expensive illustration course are the two things, that I should do next time...

Last but important: I don't think, that I can get much sleep this night, while I think about your proposition, that one sprite was a photo... The Lockpad? This little thing hurts your eyes? Or do you mean something else?


Submitted(+1)

Interesting game, great atmosphere, and I like the use of photo bashing.

Developer(+1)

Wow.
A comment like this from a person like you or the person who submitted Last Christmas...

Yes, you were at least three and I was one but there a so many leagues between mine and yours that I get a goose flesh when I read this positive words. In a good way, not in the bad and scary way, like I get it while playing your game :-)

If you read  some other comments, not every player likes this style but it was the only one I was able to make in two weeks (to be honest, in life...)

Thank you for your great comment, this gives me so many good vibes and thoughs about my little game!

Submitted

This was a nice little game! There were times when I had a little trouble understanding what was happening, but I was still able to get through the puzzles fairly easily.

Developer

Yes, this is my biggest unterstanding in this jam. The logic and thinking of the creator and the Player are two different worlds sometimes…

I am a little bit sorry for that, next time there will be more explanation. 

Developer

Holy sh*t. I found a let's play, which you can use as a walkthrough.
It's german but the clicks are multilingual ;-)
He found just 5/6 clues in the ground floor :-( but you can end the game this way.

Submitted (1 edit)

Got stuck pretty soon... I have an apple, I have a licence plate, when I put them together the character says he could use the plate to slice the apple, but... Nothing happens. Couldn't figure out how to actually make him slice the apple.

Developer (1 edit)

Thats because the apple can be used how it is :-)

You don‘t have to cut it. 

Submitted(+1)

Tried again, got to the end this time.

(+1)

5/5!

Most atmospheric game I played in a while.

Great sense of humor and nice eastereggs.

I’m really looking forward for dem Villa sein dritter Teil.

Submitted(+1)

Magnificent opening, the game surprised me, it is very good.

Submitted (1 edit)

jagger from what it looks like it's a nice game. but I can't understand what they are saying. it feels unfair to vote a game with that problem.

Developer (1 edit)

Hey, what do you mean with "can't understand"? In the intro it's on purpose (at the end part of the storyline) and there are subtitles on the top right screen. And before you press "Villa" to start the game on the left side you can turn into english. The voice is only german, but you can turn it of. At the right side from the left side :-)

Submitted(+1)

ok thanks man I'll give it a look tomorrow

Developer

CAUTION!

IF YOU PRESS ESC, THE GAME CLOSES!