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Underground Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mental Engagement | #9 | 3.222 | 3.222 |
Lasting Impression | #20 | 3.056 | 3.056 |
Atmosphere | #21 | 3.556 | 3.556 |
Overall | #24 | 2.900 | 2.900 |
Emotional Engagement | #36 | 2.278 | 2.278 |
Characterization | #38 | 2.389 | 2.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game mechanics work well and you did things with Renpy I didn't know it was capable of. That's great for a 2 week jam entry. The difficulty of most puzzles was trivial and then came the maze, which as Esmeralda wrote was mostly solved without a map but for the final steps I guess we took a wrong turn and did not find the doors. Perhaps would have been cooler if the maze was more intervowen with other puzzles aside from the levers, because that section ended up stretching it's alotted time a bit. But overall a neat entry to this Jam!
Oh my god, this maze! It will haunt me for a while. ;-) We tried to solve it without mapping it out and nearly, very nearly, succeeded. But we had to give in and go full oldschool (thumbs up, that is something I like).^^
Nice atmosphere, too. So, well done!
Had to make a second attempt on that maze, I didn't think I was gonna need that much of my brain working on it, lol. Great puzzle, tho, well designed, enjoyed it in the end!
Thank you.
The fixed camera first person 3D gives me an old school Myst-like vibe. Mazes used to be a really common thing in adventure games but I never see them anymore! So I think that will really appeal to players who enjoy those kinds of old-school gaming. (Also thank god you put the symbols on the floor or I would have given up in 5 seconds.)
I had a little trouble with the controls because sometimes it seemed like different areas had different controls for the same things? For instance, in the opening room you click on objects to examine them, but in a later room there's a visual novel-style prompt where you choose what to examine. So it would have been nice if those were more consistent.
The different control styles are due to the time limit of the jam. I started the game as a visual novel style, my first time using Ren'Py. Then I came across a tutorial to make it more point&click (still in Ren'Py). I just didn't have enough time to change all of it to that style.
The way I created the maze, the player doesn't have all the information to simply map it on paper. I added the symbols to make it a little easier to keep track of where you are
Really enjoyed the combination of VN dialogue, mouseover adventure puzzles, and 3D environments for the transitions — that really helped connect and drive the scenes as part of a cohesive whole. I think there's a lot of ground for expansion and development and would be interested in seeing more. Cool stuff!
Awesome little game! Thank you so much for providing a save / load mechanism.
At first when entering the maze I thought to myself: well that can't be that bad I'll just save in case... 15 mins later, I reload, get a notebook, and start writing everything down!
Loved the graphics, music and overall mood of the game. Also loved the camera movements when transitioning between scenes. Lots of polish for such a small amount of time.
Awesome job!
Thank you, glad you found it challenging. I was a bit worried the maze would be too large when I was coding it. I almost made it a lot smaller. Glad I decided to keep it the size it is,
It has some puzzles, it holds my attention and I really liked the style.
Thank you
Don't know if you used external assets or modeled everything but the resulting style is very interesting. Well done! I haven't finished the game so far but I liked the experience. I'm less fond of the text part but will try to go through it ;) Congrats anyway!
Assets are all from Synty Studios (Unity Asset Store). Except for the inventory, that's by Poneti
Games that make me take notes or draw on paper are one of my favorites. After several minutes I managed to get to the exit. Great music and movement animations (made me remember my childhood playing Versailles 1685). The idea of "crafting" your inventory was great!
Thank you.
loooovely *****