you are the best xenocow i know
Dialobic
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Thanks for the feedback and for playing anyway!
Sorry about the issue on your Google Pixel ,this seems tied to Godot's HTML5/Web export, which still has some unpredictable touch/input behavior on mobile browsers (especially Android/Chrome variants). Previous Phaser games work perfectly because Phaser has much better long-term optimization for web/mobile touch differences.
Unfortunately, I can't test or fix for every browser + OS + device combo out there — there are just too many variations, and Godot's web export isn't as rock-solid on mobile as native Phaser.
thanks again for the kind words and for finishing on PC! Really appreciate it. ❤️
for 2d web games Godot It's great for quick prototypes, and the built-in editor is very convenient, but it produces files that are very large for web browsers. Phaser, on the other hand, generates very lightweight HTML that's much less prone to bugs, but it doesn't have a graphical editor, and when it comes to level editing, you can imagine the difficulties...
I'd like to participate to this jam but i'm a little nervous about rules: if it doesn't cause problems I already have a point-and-click engine ready for a hide-and-seek game written all by me.
For the jam, I want to create all the levels, puzzles, and story adapted to the theme from scratch (no reuse of pre-existing content). Is it okay by the rules? (Pre-made but generic engine/code is fine?) Thank you!
Shweebe!!! this time... you BIRTHED the Bonus Ball Dance into existence!! Luig saw it and immediately started breakdancing behind the next puzzle like "FINALLY someone gets it!!" Your energy + that surreal celebration = pure gold. Thanks for making the bonuses feel like winning the lottery. Keep being iconic!!
Hey! Thanks for being open about how you're feeling—first jams can feel intense, and it's cool you spoke up kindly.
I get why it might seem off with multiple Luig games. Just to clarify super quick: I checked with the jam organizers beforehand and got the green light to enter, since I reuse my own engine/style as a base (like many do with tools/assets), but build a fresh game each time around the theme in the jam window.
No worries at all if it doesn't sit right with the "brand new every time" vibe for you—that's valid, and jams mean different things to everyone. Your entry is awesome though, and I'm stoked you're here creating!
Congrats on finishing, seriously. You've got this!
Supportive hugs (Luig-free, promise 😂)
Aha! So that’s how it’s done! Thanks a million for the audio lesson. I’m blown away by the professional delivery, but I’m also slightly concerned for your vocal cords.
Is there a specific training program to master that many 'ggggg’s', or should I just have a glass of water and a doctor on standby? 😂
oohhhh!
Finally, the truth is out! Thank you very very much ❤️❤️❤️
I must say, the professional vibe of the recording is top-notch—it’s like a masterclass in Dutch phonetics.
I’m just wondering if a mere mortal can survive pronouncing Luig’s name with all those 'ggggg’s' without some sort of throat injury. It sounds like a workout!
























