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Dialobic

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A member registered Nov 13, 2015 · View creator page →

Creator of

Recent community posts

Thank you so much! 😄 I'm so happy you had fun, especially if you're not a puzzle fan!

Luig is so happy he managed to make you smile with his crazy antics.

I hope you enjoy the other episodes too... and welcome to the "I'm not good at puzzles but Luig is" club 😂🐷

¡Jajajaja che grande StefTheDemon! Gracias por el video loco, me hiciste reír como un zombie gomoso 😂🛸 Luig y Pog te mandan un abrazo baboso (de los que no pegan). ¡Sos un crack, demonio! 💚

very very beautifulll

ah! ok ...but are you healed now?

thank you kind sir

very clever idea, and a very good implementation!

Thank you for playing and for the honest feedback! 

You’re right, the reversal only makes full sense if you’ve played the earlier Luig games. My bad if it didn’t land well for the jam theme. Appreciate you playing anyway!

 oh. my dear lovely Gragron ... sooo cute

this is really funny! good idea and implementation

hehe... thanks for your dedication!

Dude, your comment just made my whole week!! Thank you SO much for the kind words, but win or not, comments like yours are the real prize. Keep creating your magic too, friend – you're awesome!

Thank you so much!! Super happy you enjoyed it , that means a ton coming from a fellow jam dev 💚  

Roles Reversed: normally in the  Luig series, Luig is the sneaky hider and Mr. Pog is the one chasing/searching for him. This time we flipped it – Luig becomes the active seeker/rescuer, and poor Pog is the one stuck and needing help.

Glad the tight focus and art hooked you anyway ! Keep rocking the jam too! 🐷✨

hehe... Luig was hiding in this old game... and YOU found it!

Grateful you dove in and felt it

Wow, thank you – that hits right in the feels! 🐷💚

testing the Linux version ... it's working well! . and the game is extremely fascinating ... I'm very intrigued by the 'Horses' aftertaste ...

yes, I know, and I'm a little confused too, but the theme of the jam forced Luig to do all this...

Aaaah.. Hearing you're inspired as a fellow dev is the biggest compliment ever 💚 Keep creating your magic too, we're all rooting for each other in this cozy chaos corner of game dev!

thank you! this will be surely done

YAY indeed!! 🛸💫 Thank you so much, Shweebe – your love for the weird creativity means the world! Glad you're enjoying the Luig saga 💚 More cosmic nonsense soon!

Thank you so much – glad the adorable chaos + brain-teasing mix hit the spot

Aaaah thank you!!  Promise: more Hide and Luig madness coming your way – can't stop now that you've said it out loud

Aww, thank you so much 💖

Luig hears you loud and clear... he's blushing under all those hiding spots! More Luig chaos incoming soon, promise

Thanks a ton! Glad the single-slot inventory kept you on your toes without being too punishing 😄 And yeah... cozy art meets potential Dead Space vibes is exactly the chaotic energy we're going for.

yay! thankyou for playin' it

genius. totally agree

this is biuuutifull

Coming from you, that's a great compliment. thanks! 👾❤️

hahaha :) ... no no, i was kidding: not a spoiler but a good explanation of a rather confusing story... thanx again

looks super intriguing... I'd love to play it, but I only have Linux PCs, so let's see if I can get it to run...

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You're the best, seriously – thank YOU for playing and loving these weird little adventures!

hahahh ...(°0°)...

is this spoiler?

...

hahah! thanks for plaiyn' weird stuff!!!

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you are the best xenocow i ever know

.... both coming very sooon !

Thanks for the feedback and for playing anyway!

Sorry about the issue on your Google Pixel ,this seems tied to Godot's HTML5/Web export, which still has some unpredictable touch/input behavior on mobile browsers (especially Android/Chrome variants). Previous Phaser games work perfectly because Phaser has much better long-term optimization for web/mobile touch differences.

Unfortunately, I can't test or fix for every browser + OS + device combo out there — there are just too many variations, and Godot's web export isn't as rock-solid on mobile as native Phaser.

thanks again for the kind words and for finishing on PC! Really appreciate it. ❤️

for 2d web games Godot It's great for quick prototypes, and the built-in editor is very convenient, but it produces files that are very large for web browsers. Phaser, on the other hand, generates very lightweight HTML that's much less prone to bugs, but it doesn't have a graphical editor, and when it comes to level editing, you can imagine the difficulties...

... is this a problem Godot related, perhaps? can you tell me if this is happening with Hide and Luig or Winter and Luig wich are Phaser games? 

very difficult ...