... is this a problem Godot related, perhaps? can you tell me if this is happening with Hide and Luig or Winter and Luig wich are Phaser games?
Thanks for the feedback and for playing anyway!
Sorry about the issue on your Google Pixel ,this seems tied to Godot's HTML5/Web export, which still has some unpredictable touch/input behavior on mobile browsers (especially Android/Chrome variants). Previous Phaser games work perfectly because Phaser has much better long-term optimization for web/mobile touch differences.
Unfortunately, I can't test or fix for every browser + OS + device combo out there — there are just too many variations, and Godot's web export isn't as rock-solid on mobile as native Phaser.
thanks again for the kind words and for finishing on PC! Really appreciate it. ❤️