Thanks for the feedback and for playing anyway!
Sorry about the issue on your Google Pixel ,this seems tied to Godot's HTML5/Web export, which still has some unpredictable touch/input behavior on mobile browsers (especially Android/Chrome variants). Previous Phaser games work perfectly because Phaser has much better long-term optimization for web/mobile touch differences.
Unfortunately, I can't test or fix for every browser + OS + device combo out there — there are just too many variations, and Godot's web export isn't as rock-solid on mobile as native Phaser.
thanks again for the kind words and for finishing on PC! Really appreciate it. ❤️