A really neat little point and click with all the staples of the genre: a cast of quirky characters, funny branching dialogue, very reasonable puzzles and a clever (and touching) twist at the end. Really enjoyed it!
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Flowers and a Suit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Emotional Engagement | #13 | 2.950 | 2.950 |
Characterization | #14 | 3.550 | 3.550 |
Overall | #14 | 3.210 | 3.210 |
Lasting Impression | #15 | 3.250 | 3.250 |
Mental Engagement | #18 | 2.850 | 2.850 |
Atmosphere | #25 | 3.450 | 3.450 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I didn't see the ending coming, I thought the black and white was a 50s style TV show, just missing the canned laughter. Great work guys, impressive cast of characters, all really well voiced. Well executed ending.
A nice enjoyable little adventure game! I thought puzzles were all fair and well signposted, nice balance. Loved all the characters, the animations were great, and I chuckled more than a few times at the writing too :D
Ah, nice. I loved the classic set up of "I just need two common things and I'm gonna get them in the most convoluted way possible".
The ending hit me hard. Definitely unexpected.
I laughed the first time, when I read the names of the characters and the last time, when I see, that the game enters the bright side of life and there was colour. And then...
The way to the end was full of nice moments, good, silly (positive) jokes and mostly logic puzzles.
Thank you for this perfect entry!
I enjoyed my time playing Flowers and a Suit! Between the music, dialogue and puzzles, the game provided a light-hearted, engaging experience. One of the narrative and artistic moments in the game proved to be a thoughtful choice that places the player's experience in a new context--wonderful work.
I came close to checking the walkthrough a couple of times, but was able to muddle my way through after realizing that you could combine items. There were a few aspects that could use a little polish (minor dialogue editing, voice quality), but those have less to do with the heart of the game, which was decidedly solid.
Good game. 20m or so. I thought the dialogue and going through the options was the best part. Well done system especially as you’d said you did it during the jam? Walk around, talk to whacky characters, get and combine items, talk to characters again when things change. Had all the main points of an adv game. I liked it.
What a charming little adventure with a sad and unexpected twist in the end. Loved the old school character animations, they remind me of old Disney cartoons. And voice acting was superb!
This was really fun! It has such a classic adventure game feel that really evokes all those games from the 90s. I like the cartoon-style art a lot, and the implementation felt really smooth overall. (Am I terrible for trying to plant the drugs on the kid?)
My main suggestion would be that, between the length of the dialogue and the speed it plays, I felt like I spent a lot of time going through dialogue. I'd consider shortening some of the dialogue branches that don't advance the plot.
fun to play and interesting game. gorgeous art style and nice story, love the voice acting. great job thanks for sharing with us
Very nice. Lovely story. Twist at the end was unexpected, but very touching.
I had no issues with dialogue like others reported, could be browser related? I played it in Google Chrome
A charming and entertaining experience. The art style is clean and gives me a kind of Hanna-Barbera-adjacent vibe, which helps set the whimsical tone, and the animation is impressive, especially with all the cute idle animations. The voice acting was also appropriately upbeat and inviting, and the environments were notably detailed and expressive.
The audio quality on the voice work is somewhat rough, and I kept getting actions and dialogue stacking on each other in weird ways, but it never seemed to interfere with the actual gameplay, so no worries there.
I did have to check the guide for about half the steps, as my adventure game sociopathy instincts are rather rusty, but I didn't mind. A certain artistic shift and twist at the end were not only unexpected but unexpectedly heartwarming, and were two clever and fitting choices that will help this game stick in players' minds.
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