great job, especially on the ui and tileset, but there are a few thing that could use some polish: some of the text when going through a door is incorrect (for example when going from the ballroom to the great hall, it says you are going to the entry hall), and some the doors are missing from the minimap (for example the one connecting the kitchen and the den). these are of course just litle mistakes that do not compromise the enjoyabilty of the game, which is great. the only actual flaw, in my opinion, is the big separation between the first phase of the game, when you just go around collecting clues, and the second one, where you make your hypotheses, but it’s not a big deal. adding a randomized map, or just randomizing the connection between already existant rooms would be an easy way to increase the replayablity of the game.
Play mystery
Murder Most Foul's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.250 | 4.250 |
Roguelikeness | #64 | 3.375 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
This is a procedurally-generated murder mystery. Turn-based, grid-based UI. Doesn't have combat like most roguelikes, because it's about solving a mystery, but the gameplay of moving around and nudging things is very similar to the UI of most roguelikes.
Screenshots
Yes
Leave a comment
Log in with itch.io to leave a comment.