Incredible art direction, ui and execution. Such a fun little game and a ton of variety and systems for a short jam. I only managed to get the "OK" ending.
rentonl
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Awesome pack, thanks for making it! I used some of the sprites/tiles in my little GMTK jam game: https://rentonl.itch.io/beach-daze
I've done co-op/local multiplayer games for in-person jams before, and it's so much fun! Adding a 2nd player is one of those rare features that usually ends up actually being easier than you think it will be. I didn't do the pixel art (you wouldn't be leaving that comment if I did lol), but I used this pack: https://crusenho.itch.io/beriesadventureseaside
yo this is pretty sweet! i think the airborne mechanic is REALLY great and I especially like the way you implemented it. adding a z-level dimension to turn-based roguelikes often feels a bit gimmicky and hard to understand, but i feel you've come up with a really nice way of doing it with the UX of the y-offset and elevation number (i would honestly even go a step further and just eliminate the variable room heights and just have a fixed altitude cap everywhere). so many great ways this system could grow, and it would be super fun and satisfying to chain crazy combos of abilities (reminds me a bit of Wu Jian from DCSS). you've also managed to add a lot of pretty fleshed out systems (inventory, map, skills, identifiable items) so great work! it feels pretty complete to me as far as 7drls go. one question: it wasn't immediately clear to me if you gain any damage or evasion bonuses against enemies when you are at altitude 1. it sure feels like you do, but i'm not sure if i'm having a placebo effect lol.
Ahah nice! I was able to get debt free in 13 days with buy max low, and cross my fingers that I can offload on the next city. It's too bad you mentioned it wasn't fun to work on because the UI looks and feels great, especially on mobile! So much room for scaling something like this up and I think it's accessible enough to reach a wide audience.
wow, quite a lot of systems to explore for a 7drl! impressive job! the big standout to me was the top-notch ui/aesthetics in general. mouse controls looked and felt amazing, which is a lot to say for these types of games (although i noticed i could not push the boulder with the mouse). i did really enjoy the dynamic puzzles too, even though they were quite simple it just really opens up in my mind a realm of possibilities of adventure mechanics which could be incorporated more in traditional RLs. i have not yet beat it, but hope to come back to this and complete it.
this is quite fun once you take the time to learn what some of the symbols do (future players: right click is useful). i found it very difficult! i would have liked to see more mobility spells and i think you left the wait action out intentionally, but i really missed it :( the replay feature is really cool and i've never seen it in this type of game before.
edit: i did manage to beat it, but not the "full victory"
this game is really cool + addictive! i really like the active battle system, it manages to feel familiar yet innovative at the same time. i see a ton of room for growth especially with having cooldowns on skills. i'd love to just feel the utter chaos of managing dozens of skills at the same time. the theme is also great! (fan of Root?)
I think ultimately it worked out better for this game to not have the moving camera, and trust me, you probably saved yourself from some headaches too lol. I like the methodical tactics involved here, it reminds me a lot of "Fights in Tight Spaces". It must be some sort of weird social phenomenon that in any given game jam there will always be similar entries.
Thanks for the shoutout! This is a really fun game! I especially like how you get to choose your opponent and rewards to add each round and the animal/reward pairs are not fixed. It feels like you could scale this out indefinitely by just adding more skills and more enemies for tons of replayability. Managing the stamina of yourself and enemies is an interesting mechanic which makes the game feel very puzzley, but I have not yet got the hang of it.
I got the windows .exe running on Ubuntu 22.04 with Proton 9.0-4 in steam. I really like the way the game builds mystery and subverts the player's expectation when they begin to think it's just a simple "search for the exit" game. I've managed to get a few of the "endings" but have not yet figured out why i yearn for the mines. I didn't even know you could make stuff like this in renpy, thought it was just for visual novels.
Staggering amount of content for a 7DRL. I really enjoy the main loop and macro mechanics of managing your farm. It has a bit of a board game feel to it, which I feel helps give it a lot of replayability. I had a few issues with the mouse scrolling controls not letting me see the menu properly when making a choice. I made it to S4 but made a mistake near the end that cost me the game.
oh, you did make a game! an amazing one at that. it feels very unique but also very sunil. i'm pretty bad at the moment (according to high score page) so i'm going to have to play around more to figure out how to at least unlock all the spells/relics.
*edit phew finally got 1000+ score. hope I can hold my position because i don't think i'm gonna do much better than this
I recently used this asset to make some triad type gangster characters in the 7DRL game jam. Thought I would share: https://rentonl.itch.io/cold-brew
awesome set! I used it for this dungeon crawler jam: https://rentonl.itch.io/rouge-rogue











