The recontextualising made me laugh a lot: “sometimes the shot looks best when you let them come to you”! Ha! The camera ever panning upwards is a really neat idea, too.
I love new takes on existing games, and this merges roguelike with trick-taking games perfectly. Looks awesome too, I’d not heard of QX82, but it’s a great concept!
Hehe, I’ve had “monopoly roguelike” on my ideas list for some time. Initially the compass square did say “GO!” but I thought maybe it was too on the nose!
Slow weapons deal damage when you leave a square. Equivalent to after taking damage, I think? I thought it was clearer like this, but you aren’t the first to be confused by it. 😅