The chattering teeth are cute! I got 41.
Impressive for around an hour’s work!
These two were submissions to 7DRL: https://jamdogs.itch.io/laika https://ptrefall.itch.io/horde-survivors
I’d played a couple of games inspired by this – so I thought I ought to check out the original. And wow, I can see why it’s inspired so many people! It’s rare to create a new genre and captivate people so; I’m really impressed by how simple yet unique the concept is.
I’ve bought the game on Steam (it’s a shame you can’t buy on Itch!) : )
I love how you’ve consrainted yourself to 1d, and managed to make it work really nicely. The items are interesting, and learning how to beat the different enemy types is fun.
The controls are intuitive, and I really appreciate that there are hints for the controls in-game (e.g. it tells you F picks up when you are standing on a weapon).
I like how finding items in chests and defeating enemies awards you those letters. It’s exciting to find a “Card Pack” in a chest, for example, and there’s no need to code specific effects for every item!
I found myself using the same attack a lot at the start. I know I unlock more as I defeat enemies, but I would have liked to start with 3 or 4, allowing me to pick which letters I use, and how much damage I deal.
All in all, a very cool concept : )
This game is beautiful! I am in love with the way the level “unwraps” when you enter it.
When I opened the game, saw some scissors on the floor, and a paper enemy, I immediately knew what I was meant to do. I love games which draw on common knowledge like that. When the more advanced items start appearing, it’s a good challenge to try and work out what their weaknesses are. My current score is only 33, but I’ll be playing more : )
Superb job.
Edit: new highscore 57.
This is a cool addition to the Wordle trend. It’s clever how the strength of the guess informs the difficulty of the roguelike portion.
I would like some more gameplay to the roguelike part: right now can either kill the enemies or not (I think?). Maybe the possibility to skip enemies by going to the exit, however you must include enemies you don’t kill in your guesses – meaning your next guess will also be wrong. Or something?
Nice job in any case!