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King's Conquest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #18 | 3.750 | 3.750 |
Roguelikeness | #86 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
Permadeath, tile based movement, random level generation
Screenshots
Yes
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Comments
Cool concept! The idea of upgrading your army as you progress is fun, and you end up feeling quite powerful!
I would have liked the attacked squares to be highlighted in red without needing to hover the enemy pieces (but I did get used to it).
I had a blast with this game! Holy crap there's a lot of strategy here. Only thing I wished was some decent music tracks that went with the style. Some nice like fantasy tracks would've been sick.