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(3 edits) (+1)

This is really good! I love the spell-casting mechanic, and the way spells are randomised each run. Looks great and is very smooth to play. The dungeon generation is also nice.

I think experimenting to find new spells could be made more exiting: mana is so precious, and on top of that you suffer mana-burn for getting it wrong! Maybe you could unlock partial information about spells when you fail…

(Fwiw, your Rust+WebAssembly engine is really smooth. I’d like to know more about it!)