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A jam submission

Warlock's KeepView game page

My 7-Day Roguelike entry
Submitted by randrews — 1 day, 2 hours before the deadline
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Warlock's Keep's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#54.4004.400
Overall#293.6003.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike?

Yes

Turn-based

Yes

Roguelike Elements
permadeath, random maps, random magic spells, bump-to-attack (if you run out of mana...)

Screenshots

Yes

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Comments

Submitted(+1)

The premise of finding new spells on each level works really well, and the multi-syllable spellcasting gave a unique tactical element.

Submitted(+1)

That's actually a great game!
The spellcasting ability is a very nice mechanic, even though I don't think you can randomly press spells to discover them, right? I think it would have been cool if you find out a combination and activate a spell this way instead of finding it in a chest.

Apart from the spell scrolls I didn't find any other upgrades like armor or weapons. That would have been a great addition. Because in it's current form all I can really do is use magic to defeat enemies. And even though there are a bunch of mana potions, I still ran out of mana a lot.

I was also missing sound effects. I think they would have enhanced the experience a lot!

And a more minor thing is the combat log in the bottom left. If multiple things happen at the same time, like I am attacking someone and they are attacking me, I can't read both messages. Maybe just increase the number of lines shown.
But over all a great submission!

Submitted (3 edits) (+1)

This is really good! I love the spell-casting mechanic, and the way spells are randomised each run. Looks great and is very smooth to play. The dungeon generation is also nice.

I think experimenting to find new spells could be made more exiting: mana is so precious, and on top of that you suffer mana-burn for getting it wrong! Maybe you could unlock partial information about spells when you fail…

(Fwiw, your Rust+WebAssembly engine is really smooth. I’d like to know more about it!)