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A member registered Sep 19, 2021 · View creator page →

Recent community posts

great job, especially on the ui and tileset, but there are a few thing that could use some polish: some of the text when going through a door is incorrect (for example when going from the ballroom to the great hall, it says you are going to the entry hall), and some the doors are missing from the minimap (for example the one connecting the kitchen and the den). these are of course just litle mistakes that do not compromise the enjoyabilty of the game, which is great. the only actual flaw, in my opinion, is the big separation between the first phase of the game, when you just go around collecting clues, and the second one, where you make your hypotheses, but it’s not a big deal. adding a randomized map, or just randomizing the connection between already existant rooms would be an easy way to increase the replayablity of the game.

i just played the game for the first time and got the “e” ending… what the hell?

There's a bug in the main menu when the game won't start. 

Also is there a way to play as a single human player against multiple AIs?


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The idea is really cool and I love the artstyle, but sometimes I got stuck (there were no way to conquer new hexagons, so I had to wait some turns just spinning randomly) It's not a big issue though, and it can even be considered as a positive feature, as it adds an element of long-term strategy. It would be nice to have a change color option.

Good job!