Nice, glad to hear you enjoyed the first edition and are looking forward to the second edition.
To answer your questions:
Is the 2nd edition a completely analog game (without digital tools like 1e)?
Yes, 2e is completely analog, although nothing's stopping you from using the digital tools from 1e. The missions from the 1e tools are balanced for just you and not you-with-companions, though, so I'd recommend upgrading the monsters you encounter one tier, as discussed in the 2e rules, if you decide to go that route. I have not playtested this way of playing 2e, so YMMV. If you try it, I'd be interested in hearing how it goes.
Will the 1e online tool be available in the future or will it be phased out (or how about a downloadable version)?
I have no plans to phase out or remove the 1e tool, although it might get moved off of the front page of the web site to a sub-page now that there's a new edition and the site will have to support both editions. My intention is to leave support up for 1e players rather than trying to force them over to 2e by withholding support for 1e. If someone prefers 1e to 2e, I'm happy to have them still play it.
I'm not ruling out a 2e online tool, but one of the design goals was to get rid of the dependency on the online tool, since I heard from a lot of people that they'd prefer analog options. Obviously there's already a codebase I could draw upon to create a 2e online tool, so it's not too unrealistic a possibility, but right now, my focus is on developing a second realm for 2e.
I think you'll find that the 2e presentation of the dungeons will be fairly comparable to the 1e experience, just with "read paragraph #N" instead of "click this button" to get to the descriptive and mechanical elements. And if you're using a device to read the realm's PDF, it will still be a digital companion for delivering the dungeon content, just with a different mechanism for calling up the game elements.
Either way, hope you enjoy your time with 2e!





















