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Lone Spelunker

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A member registered Mar 05, 2016 · View creator page →

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I've downloaded it.  I'll check it out

Yeah, as mentioned, supplies appeared to be limited and it's no longer available.  One of the adventures is still available on pnparcade, however: https://www.pnparcade.com/products/advancequest

Sure, send me a link. Would love to check it out.

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Sorry, not currently.  That would be a lot of cards to print out – basically, more than two decks, and one of them is a non-standard size that AFAIK you can't get card sleeves for – so it didn't seem like a game people would want to print and build from scratch.  It was kinda designed to work with the GameCrafter's specific strengths.

It's an idea, though.  Follow me here on itch – if I decide to make a PNP-friendly version, I'll post about it here!

If you like Dungeon Hero, you might like Fable on your Table, which uses some similar 2x2 mechanics for a more miniatures skirmish vibe, also with dungeon crawling elements.

Welcome Aboard Captain uses the same 2x2 system for solo sci-fi roleplaying.  The pre-written adventures for that game are a lot like the pre-written adventures of Dungeon Hero, but are more linear and more complicated because you track a crew of multiple bridge officers and your ship.  You can try Charon Wormhole, the tutorial adventure, for free to get a feel for what the game is like.

There have also been a few people who have made some fan expansions for Dungeon Hero, which you can find by searching here on itch.

Not currently, no.  Sorry.

Thanks for your interest.

I am working on a second edition of Fable on your Table which is expanded with some tighter rules, more gameplay options, a magic system, and custom-crafted missions.  It's almost done and is currently in playtesting.  Be sure to follow me here on itch for news about when it's released!

This is great!  Some ideas for more generator elements:

  • Tattered sails a'la a ghost ship.
  • Flags for different nationalities (and pirates).
  • Figureheads.
  • Crew members visible on the deck.
  • KRAKEN ATTACK!
  • Sails, flags, banners, and water slightly animated.

Thanks, hope you enjoy the game!

Awesome, glad you're here.  Hope you enjoy the other adventures.

 (Note that "The New Hill" that we made for AdvanceQuest is very similar to the bonus content in the giant beasts volume, so you might want to not pay extra for the bonus content for that one if you decide to pick it up, because you basically already own an improved version of it.)

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Just had a run that earned 47 points.  The stars aligned pretty well to get there!

Edit: Just got a 50 point run!

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Love it.  After several games, my high score is 37.  Probably play a little too conservatively with the upgrades, but that's the fun of it, I guess!

Edit:  Just got 44 points!

Wow, that was a close finale! Loved it. Thanks for making the video and I hope your throat feels okay after talking like a pirate for so long!

Oh nice I'll check it out tonight.

Fun little deckbuilder game.  Managed to beat the final level!

Thanks for the kind words. I’m really excited to get the second edition into people’s hands - I’ve been putting a lot of time and effort into it.

Needed to figure out the community copy thing anyway, so now's as good a time as any.  I've added some. Enjoy. Hope you like the game.

Nice. This is a solid deckbuilder, quite enjoyable. Took me a bit to get the hang of the UI, but once I did, it was quick to navigate and had a lot of depth considering the restrictions of PICO-8. Well done.

I'm a sucker for a fun and simple math game, so I picked this up, printed it out, cut-and-sleeved the cards, and gave it a go!

It's quick to assemble (just a few sheets of cards to cut out and sleeve), it's super easy to learn, and it provides a quick little brain teaser.

Despite the characters "digging their own graves" in the comic, this doesn't require any deeper math than just simple arithmetic. It would be especially good for playing with kids who need some arithmetic practice (or who just need to feel like math is fun!), but it's also a quick little game adults can play to do some quick number theory puzzles.

Well worth a few bucks and the time it took to put it together! A charming presentation of a fun little brain-twiddling activity.

Thanks for making it, Shenbot Makes!

Just wanted to say that I've been playing a lot of this game. I find it very pleasing and relaxing. Thanks for making it!

Ah, nice.  This change already feels better.  There seems to be some weirdness with the new up/down controls, though - sometimes when you try to select a tower that you just moved vertically to, the finger doesn't point to the top tile and it doesn't select.  Moving left then right clears this, allowing you to select the tower again.

Beautiful work.

FYI there's a bug if you accidentally try to pick up a piece on a tower with no pieces - it throws a multi-line error message. I've screenshotted it and added it below.

Suggestion: If you have multiple rows of towers, let the up/down arrow keys move from the top and bottom rows.


Thanks for letting me know. I've tried to reproduce this and haven't yet, but I'll look into it further.

Nope, you're not misunderstanding. Those are typos. Sorry about that - the tables went through some edits during playtesting, and it looks like I missed a few places in the examples which should have been updated to match the table changes.

I've uploaded a new build of the PDF with these typos fixed. You should be able to download it from the game's page.

Thanks for reporting those – it's really helpful to hear about this stuff. Most people just skip over them, so I appreciate you taking the time to bring it to my attention.

I'm also glad to hear you're enjoying the game!

Very cool. Looks fun. You packed a lot into a single printed page!

I like how the stats are randomly generated for the characters, but then the bonus mechanic naturally balances bad rolls – that's a clever mechanic. And the vibe/theme of the game is a lot of fun.

Clever little game! Fun mechanic and a charming presentation. Well done.

What a charming and fantastic little game. Well done.

Nice, thanks for playing.  Good idea about a way to have a persistent map or a way to extract that doesn't require going back to the extraction point. That wasn't in the cards for the 7DRL – I ended up not having anywhere near the whole week to work on it - but maybe if I expand the game later, I can add some features that lead in that direction.

In the mean time, you can use the coordinate tracker in the upper left corner to keep track of where you are on the map, allowing you to make notes of important areas like the extraction point, portcullis locations, energizer platforms, etc.

Wow, this is amazing. I think I was able to explore everywhere you can go, and got several items.  Sure hope you flesh this out with more places to walk – I'd love to explore more than just main street!

I particularly enjoyed the flowers waving as you walked through them, the compass change that lets you feature the frontage of buildings no matter what direction they face in the real world, and of course, the duck.

About the only suggestion I have would be to let the duck walk diagonally when you have two arrow keys held down. Other than that, it's just charming and engaging. Please continue working on this and releasing updates!

Nice, glad you like it and thanks for taking the time to say so!

Glad you're enjoying the game!

Wow, that's a lot of score laurels!  In all my plays I've never come even close to that.  Did you manage to still slay the dragon with that?  Because your hero can't enjoy all that glory if they are killed by the dragon!

Glad you like the game! And thanks for taking the time to say so - you made my day!

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Sort of! Button Shy has picked up the rights to the game and is publishing new adventures under the banner of AdvanceQuest.

Also if you like this game you might like Fable on Your Table, which is like an advanced version!

Glad you liked the game!  Sorry your adventurer met a premature fate - maybe the next one will fare better.  Thanks for playing and taking the time to share about it!

Great work! Played the game all the way to the end, and enjoyed the entire journey. Well done.

Nice, thanks for playing. Glad you enjoyed it!

Glad you like the game!

Sort of. I'm working on a second edition which will have a new megadungeon-style setting that uses many of the Realm of the Wraith miniatures and terrain.  So it will be new adventures but the same papercraft (although there will be a few new minis, too).

Glad you like it!