I've downloaded it. I'll check it out
Lone Spelunker
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Yeah, as mentioned, supplies appeared to be limited and it's no longer available. One of the adventures is still available on pnparcade, however: https://www.pnparcade.com/products/advancequest
Sorry, not currently. That would be a lot of cards to print out – basically, more than two decks, and one of them is a non-standard size that AFAIK you can't get card sleeves for – so it didn't seem like a game people would want to print and build from scratch. It was kinda designed to work with the GameCrafter's specific strengths.
It's an idea, though. Follow me here on itch – if I decide to make a PNP-friendly version, I'll post about it here!
If you like Dungeon Hero, you might like Fable on your Table, which uses some similar 2x2 mechanics for a more miniatures skirmish vibe, also with dungeon crawling elements.
Welcome Aboard Captain uses the same 2x2 system for solo sci-fi roleplaying. The pre-written adventures for that game are a lot like the pre-written adventures of Dungeon Hero, but are more linear and more complicated because you track a crew of multiple bridge officers and your ship. You can try Charon Wormhole, the tutorial adventure, for free to get a feel for what the game is like.
There have also been a few people who have made some fan expansions for Dungeon Hero, which you can find by searching here on itch.
Thanks for your interest.
I am working on a second edition of Fable on your Table which is expanded with some tighter rules, more gameplay options, a magic system, and custom-crafted missions. It's almost done and is currently in playtesting. Be sure to follow me here on itch for news about when it's released!
Awesome, glad you're here. Hope you enjoy the other adventures.
(Note that "The New Hill" that we made for AdvanceQuest is very similar to the bonus content in the giant beasts volume, so you might want to not pay extra for the bonus content for that one if you decide to pick it up, because you basically already own an improved version of it.)
I'm a sucker for a fun and simple math game, so I picked this up, printed it out, cut-and-sleeved the cards, and gave it a go!
It's quick to assemble (just a few sheets of cards to cut out and sleeve), it's super easy to learn, and it provides a quick little brain teaser.
Despite the characters "digging their own graves" in the comic, this doesn't require any deeper math than just simple arithmetic. It would be especially good for playing with kids who need some arithmetic practice (or who just need to feel like math is fun!), but it's also a quick little game adults can play to do some quick number theory puzzles.
Well worth a few bucks and the time it took to put it together! A charming presentation of a fun little brain-twiddling activity.
Thanks for making it, Shenbot Makes!
Ah, nice. This change already feels better. There seems to be some weirdness with the new up/down controls, though - sometimes when you try to select a tower that you just moved vertically to, the finger doesn't point to the top tile and it doesn't select. Moving left then right clears this, allowing you to select the tower again.
Nope, you're not misunderstanding. Those are typos. Sorry about that - the tables went through some edits during playtesting, and it looks like I missed a few places in the examples which should have been updated to match the table changes.
I've uploaded a new build of the PDF with these typos fixed. You should be able to download it from the game's page.
Thanks for reporting those – it's really helpful to hear about this stuff. Most people just skip over them, so I appreciate you taking the time to bring it to my attention.
I'm also glad to hear you're enjoying the game!
Nice, thanks for playing. Good idea about a way to have a persistent map or a way to extract that doesn't require going back to the extraction point. That wasn't in the cards for the 7DRL – I ended up not having anywhere near the whole week to work on it - but maybe if I expand the game later, I can add some features that lead in that direction.
In the mean time, you can use the coordinate tracker in the upper left corner to keep track of where you are on the map, allowing you to make notes of important areas like the extraction point, portcullis locations, energizer platforms, etc.
Wow, this is amazing. I think I was able to explore everywhere you can go, and got several items. Sure hope you flesh this out with more places to walk – I'd love to explore more than just main street!
I particularly enjoyed the flowers waving as you walked through them, the compass change that lets you feature the frontage of buildings no matter what direction they face in the real world, and of course, the duck.
About the only suggestion I have would be to let the duck walk diagonally when you have two arrow keys held down. Other than that, it's just charming and engaging. Please continue working on this and releasing updates!