very rough build: https://rwhaling.itch.io/aeon-shifters
Building a fast-paced hack-and-slash roguelike with dynasty warriors/vampire survivors vibes.
Re-using a custom WebGL engine I built last year, with React for all the UI. Learning React for the first time, which is a hoot, but hopefully this means I don't get bottlenecked on UI stuff and can just copypasta my way through simple stuff.
Using Loren Schmidt's lovely Phosphor sprite set: https://lorenschmidt.itch.io/phosphor
Making good progress so far! Basic gameplay concepts (fortress, grunts, champions, 2 sides) are in place. But it's not fun to play yet.
Next up - working on building a "special moves" system - acquiring and upgrading big, colorful AOE attacks to deal with the masses of enemies is the entire point, and I'm hoping that once that is up and running the game will start to feel "fun"
The basic gameplay flow is - there are 8 factions, arranged in a "tournament" layout, and each playthrough the order is randomized. At the start of a level you choose one of two factions, which offer different kinds of moves/perks as rewards. I'm thinking about a forgiving loss mechanic where you can go into a "repechage" bracket to acquire more perks at lower difficulty, before retrying the main progression.
The sprites are super inspiring, the 8 factions I have are:
- orcs
- undead
- sirens
- lizards
- wyrms
- drakes
- griffons
- slimes