Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Submitted! https://rwhaling.itch.io/aeon-shifters

I'm very happy with how the special moves, animation, and general React UI approach turned out - they all made it possible to implement a more ambitious design than I have in the past.  

I'm a little surprised that the game turned out real-time-ish instead of turn-based, but once I had the special moves running, it just felt "fun" and I wanted to double down on the arcade-y vibe.  Added some music from my last roguelike, Barrow 2, for vibes.

I had to cut a lot of things that I'd originally planned for - gold, perks, stat upgrades, etc. - and the game feels pretty bare-bones.  Most notably, the original plan had been for a randomly-generated map with fortresses, camps, castles, and something much closer to a true musou/dynasty warriors progression - but all of that got cut, so what we have now is a much simpler horde-combat tower-defense thing, but I'm still quite pleased with it.  

I might expand this into a turn-based game with actual maps and more of the cut features sometime, I feel like there is a lot of design space to explore here.