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Bulb Against The Machines's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #22 | 4.000 | 4.000 |
Overall | #30 | 3.571 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
permadeath, character progression, procedural content generation for levels
Screenshots
Yes
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Comments
Very fun game! Perhaps a limit to inventory size may be a good idea.
Really great game! I have to echo what Ethan said about the UI, everything felt really readable and intuitive. For constructive criticism I felt like the boomers were really easy enemies, and just amounted to free kills. Bombs also felt OP bc I could just throw a rusty bomb into a crowded room and usually clear it. But it hooked me all the way to the end :)
Thanks a lot for your feedback. Yeah this game needs a bit of balancing (can you tell I barely playtest this ? :P). I actually had the same problem with the boomers just killing the whole room, wanted to tone down friendly fire a bit but it was already too late :/ (another one for the post jam bucket)
This is awesome! I think the star of the show here is the UI design, which is just as complex as it needs to be, and instantly readable without any instruction required. I had a bit of trouble understanding when an enemy was going to hit me, but aside from that everything's great!
Thanks a lot, and I thought the UI was a bit lacking, glad to hear it's not that bad :D
I had an idea about showing up enemies intent but had to cut corners eventually to finish up in time, I guess I should try to make a post jam version of sort
Pros:
Improvements:
Bugs:
Overall, nice little game. Good job!
Thanks a lot for you feedback !!!
I haven't take the time to properly balanced the game unfortunately so you end up with really different difficulty levels randomly for now. And same sounds couldn't make it in time for this jam :/