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Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
I played version 0.0.2. Get the amulet of yendor (depth 11/12) to win. I beat it (~50% win rate).
Defeat 3 enemies to level up (heals 1 health). Revealing an enemy also reveals adjacent enemies.
Charmed monsters do damage depending on the difference between the current dungeon level and the current character level, not the damage their card says.
Nice pixel art graphics.
Mouse controls are OK. Shift click shows the card description.
Good level of difficulty.
Pleasingly brutal hunger clock.
Each game goes differently depending on which cards you find.
The dearth of food cards makes it funnier when you get 3 food on in the same level.
Card game with roguelike theming.
Decent number of cards.
RPG stats and abilities
Doesn't simulate a physical space
I’m so conflicted about this one. I love the look and feel of this game, I love the concept of a solitaire roguelike, I love the idea that it could be played as a physical card game.
But I felt frustrated by the RNG. It seemed like if I happened to turn over the correct cards in the correct order I would be capable of winning, but it never worked out that way for me. In most situations I think knew what the best decision to make was, but often times my situation was so bad that the run was unsalvageable.
As a 7DRL this is pretty darn good, and I think with a little bit of tweaking it could be excellent. I just noticed the link the new version but haven’t gotten a chance to play it much, but I am really looking forward to it.
Out of all the 7DRL's I've reviewed and played, Patient Rogue easily takes the crown for my most favourite game. The runs are very fun to play and I'd love to see this game expanded on in the future. This card-based 7DRL relies on luck but also some strategy in which cards to pick or ignore as you progress further. I found myself to be starving quite often in each run as food didn't seem plentiful enough, but I enjoyed how it made things and each choice more difficult. I'd rather it be that way than easy to win all the time though, as that feels more like the true nature of a roguelike. Patient Rogue feels very fresh and new with a light Slay the Spire feel to it, but doesn't seem like your traditional roguelike as lots of those elements aren't there. This is certainly not a bad thing at all though, as it innovates and has a bunch of new, well-tuned mechanics that work well with the flow of the game. I enjoyed the clean and simple aesthetic with the pixel-y vibe to it. The minimal sound effects do the job and suit the feel of the game as well. I mostly played this on an Android phone which it worked wonderfully on. I tried it on my desktop's browser, which it scaled and worked properly as well. I didn't encounter a single crash or bug either. A standalone mobile app would be really great to have and I'm sure there would be some demand for it as this is quite an enjoyable game.
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