Thanks for sharing your feedback, as always is something I really appreciate. Even some words keep time to be written, so hey thanks!
Good work overall, I am sure it must have been difficult to implement all these mechanics. Goes to show you how unrealistic Josh's expectation was.
For me the difficulty is to find the right angle to think about these mechanics. Because takes times to build a prototype, the learning curve is really hard to follow (and it's an hobby, not a full time work for me). I will write on my blog on Infiltration postmortem, hope you will find time to read and comment what I've learned and what I'm expect from these kind of games
About Josh's and Tws: I don't blame him. Having a great vision is cool, but make people believe in that vision is even harder. I think that with right amount of money, at least 4/5 developers in a reasonable time it's possible to build a litte part of that vision.
Not with my money, of course :D