Very Cool! Some great ideas. Really like the ability to clearly see how effective the character is, the feedback on productivity, and the different animations are great!
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good execution and fun quick play!
Some thoughts, in case you're gonna take this idea further.
I was confused that the smile emojis were in reverse order of the objects. right to left for food, the left to right for smile emoji, not sure if that was intentional.
I was able to drop the same fruit in all the slots, and while the DONE button was not active. It took me a bit to realize that I can't use the same fruit twice.
Overall, good execution and great WIN screen! I feel like I really accomplished something when I solved it!!
Right On! Some smooth controls that provided a small learning curve to feel like a challenge, then totally usable for entire level.
Really like the artwork and it was nice that the walls didn't kill you. Just slowed you down.
You even got some nice music, main menu, and parallax scroll. Great Job!
Nice sprite work, a Bear! a walking Bear! right on!
Agree that the controls are a little tight, but totally playable for a game made in a week.
Some of the edge colliders allow me to run off the ends, and a pause/quit button in game is always a nice add in a game jam game (so someone can pause an make comments). I didn't get one in my game this jam either. :)
Nice entry! Thanks!!
Great Game. The music was awesome, the concept was fun, and the "brain puzzle with the brain colored/styled container was a blast!!! I'll be following you on itch as that was fun to play. thx!
It's just JSON data from an API. I used Unity and some JSON parsing logic. There are a ton of videos on YouTube to get you started. I did the same with the photos in the background, they're both just free API's/
After rating all the Browser games, and the MAC one, I then I rated all that I could with the processing power I have on my old Windows laptop. Guess it's time to invest in a better PC for Unity Gaming. Hoping to get more than 7 votes and any feedback would be welcomed. It was such a fun JAM and I tried so many new things would be great to hear what ya'all think.
Great Style, Great Visuals!
The animations really made it fun and engaging to play! Very inspirational, I'm really going to invest some time into the reactive animation stuff!! Thank You. One of the highlights of the Jam for me so far.
- Use of color simple and clean
- Graphics were simple and clear and fun
- Sound was appropriate and enjoyable (music too)
Feedback: (7 days is short, this is not a critique, I just figure some constructive feedback could be helpful down the road, this is all only my opinion but heck... maybe it's helpful, if not feel free to ignore)
- Space is not mentioned in the INTRO screen, that would have been nice as I was caught off guard.
- Collisions for some of the objects seems really loose, I died and I didn't know why.
ok, I think I'm gonna go play it again. :)
Great depth of characters. With a short game would have been helpful if it was a little shorter, but it was darn entertaining!!
I would have spent a little less time figuring out what to do in the first room if the arrows were on the screen, maybe faded out, so I knew my goal was to go one direction or the other.
Fun stuff, THANKS!
It took me a few minutes to get the feel, once I did I could play through and it was very enjoyable. I liked the particle and sound effect upon destruction and the idea of adding field of view to bullet hell/shooter was a nice twist.
The artwork, while simple, was very nice and made for a clean consistency within the game.
The Opening Screen was also very cool. I could see some BlackThornProd inspiration there. :)
- An impact effect for the player getting hit would add to the gameplay and fit with your current style/actions.
- I would have liked the bullet to continue traveling past the actual mouse click point. I was unsure if it was the bullet doing the damage, or the particles.
Just some thoughts for future Game Jams.
Thanks for the Game!!