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A jam submission

Frozen AxeView game page

Turn-Based Beat-em-Up Action for 7DRL
Submitted by savagehill (@pkenneydev) — 6 hours, 39 minutes before the deadline
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Frozen Axe's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness#14.0004.000
Aesthetics#14.0004.000
Fun#113.3333.333
Overall#223.3333.333
Scope#263.0003.000
Innovation#622.6672.667
Roguelikeness#643.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Completeness:
    Frozen Axe seems be complete game. There are bugs, but nothing serious (rarely monsters moves into lava on their own). It could use more polish as well (starting screen is blurred, don't see a point to have both C and E keys binded to the same action). However, overall impression is very positive.

    Aesthetics:
    Controls are straightforward, tiles are stylish, font readable, there are simple animations, even. The problems are minor: starting screen is blurry, and this-one-sound-of-combat is unnecessary...

    Fun:
    Game is fun to play - rules are simple, horizontal-only attacks is nice twist. Positioning is important part of Frozen Axe and provides some tactical depth. Unfortunately, it's gets old fast - clashes starts to be hard very fast, to the point that makes win impossible (mostly due to starting position).

    Innovation:
    Horizontal-only combat on 2d grid is nice twist.

    Scope:
    Core of Frozen Axe is minimal, but on the other hand there is variety of enemies and big pool of traits / abilities to choose from.

    Roguelikeness:
    More arena brawler than a roguelike.

  • Great game! I feel it's rather complete and balanced and I enjoyed discovering the different enemy types. The aesthetics are cute and UI and controls intuitive. It was well worth my time playing this. I didn't feel the limitation of the direction you and enemies can attack is very innovative and I wonder if there'd be any difference in enjoyment if characters could attack in all directions. By contrast the ability to walk on lava compared to enemies made controlling the reach around the map more interesting. The scope of the game is within what I'd expect from a 7DRL entry. The game is a roguelike-like, as a fun puzzle but missing more classical elements.

  • Very well done!  It's evocative of Enyo and Hoplite.  Charming art and a satisfying mouthfeel.

Successful or Incomplete?

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Comments

Submitted (1 edit)

I'm a fan of your art style. The simple mechanics are implemented well and after a few tries it was very natural. Looking for patterns and waiting to attack was quite fun. Thanks.

Mine is at: https://webthingee.itch.io/rogueinspace