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A jam submission

Rogue In SpaceView game page

Submitted by webthingee — 5 hours, 28 minutes before the deadline
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Rogue In Space's itch.io page

Results

CriteriaRankScore*Raw Score
Scope#732.4493.000
Completeness#792.4493.000
Aesthetics#822.4493.000
Fun#832.0412.500
Roguelikeness#942.4493.000
Overall#972.2452.750
Innovation#1041.6332.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • A nice quick take on the "Binding of Isaac" / "realtime Zelda" concept. The enemies seemed pretty easy, with a minor challenge on the boss and the insects(?) that fly in circles.

  • Completeness:

    Game seems complete in terms of content, but definitely needs more polish. There is big varienty of enemies and rooms, but also lots of bugs and rough edges, like inconsistent hitboxes (I'm looking at you, mr BigSlowRobot!) - player can go through corners of boxes, block on wall, etc.

    Aesthetics:

    Menu are generic, but very clean. There is nice music, but there is only on track - it starts to be annoying / boring after some time. Sprites *work*, but are not very pleasant to look at.

    Fun:

    Core mechanics of Rogue in Space is fun (and well tested - RiS is heavily inspired by Binding of Isaac, it seems), but there are too many rough edges to really enjoy gameplay. To name few: inconsistent hitboxes (player character can cut boxes corners, block on walls), keys are not consumed by chests sometimes. There are also balance issues: sometimes, game feels too easy due to generous drop rate... but it won't help in OneRoomThatWillKillYou. Gameplay is not as engaging as could be, because of low movement speed and long intervals between attacks.

    Innovation:

    It's that much inspired by Binding of Isaac that I could write it's clone... But I won't.

    Scope:

    I didn't finish game because every time my character died due unexpected difficulty spike, so I don't know if there are bosses implemented... But there is variety of enemies and rooms, power-ups... Scope seems reasonable for 7DRL.

    Roguelikeness:

    Roguelite.

Successful or Incomplete?

Success

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Comments

Submitted

Sometimes when I kill all the things the doors still don't open...

Developer

So much to do, so little time.

Learned a lot this go-round!