While I think I saw hover text for "Glass", I don't think I saw info on other terms like "Hollow", "Heavy", etc. (this was the web version, hopefully the hover text works better in the downloaded version).
Recent community posts
I love how you've taken Zuma and turned it to 11! All of these weird properties added to beasties from changing colors, turning invulnerable temporarily, to even teleporting to new positions, stuff can get really crazy!
Curious what is meant in the description when it states both the average run is about 30 min and then the very next line states about 1-2 hours of playtime. Does that mean each run takes about 30 minutes but you'll likely have seen everything after playing this game about 2 hours total?
Great fun! I really love how this is the ultimate base builder for those of us who HATE building sims. I really like how the addition of each room is auto-located for me, so I not only need to choose what cool new room to add but if I'm okay with where Wratch wants to put it as there could be a case that I'd really like to add Room X but as I'm not cool on where Wratch wants to place it, I'll need to go with Room Y. Even the workers aren't freely making hallways as much as uncovering passages that already exist
I've purchased the full PC version but am not sure how I can add it to my itch.io library. I can install it on its own but any attempt to "install" the game from this page only shows me the demo as an option.
Confusion at the Crucible
I had an opportunity to purchase a group of demons if I could meet their price in resources. When I first encountered the spot I didn't have the required resources but later on I did. Once I had the required resources I revisited the spot but had no option to purchase them. That same turn I had another hero group visit and the second hero did get the option to purchase the group. If it was on the same turn and no new resources were gained, why could 1 hero purchase the group and the other not?
It doesn't even have to be really deep. Stuff like encounters survived and average level of the group at the end might be nice.
It also might just be me, but I have little interest in cumulative stats, like the classic, "You've defeated X baddies in all games so far" unless used to tell averages so we can see how this last run compares to our best or average previous runs.
Yeah, it dawned on me after a bit how infeasible that would be. At best I was thinking little static cling stickers for the dice, but even then, I doubt they'd stay on the rolling dice that well.