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A jam submission

Gingerbread RocketView game page

Submitted by ThePurplePumpkin — 2 hours, 42 minutes before the deadline
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Gingerbread Rocket's itch.io page

Results

CriteriaRankScore*Raw Score
Mood#14.1884.188
Audio#83.5003.500
Gameplay#143.5633.563
2 Colors#144.5634.563
Arts#193.5633.563
Theme#562.6882.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Assets
Music by: https://www.youtube.com/channel/UCn4HDI02U4f3VEsghRX7dRw

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Comments

Submitted(+1)

Your game is very visually appealing and it has a lot of quirky charm to it!

Submitted(+1)

Very solid,  excellent work!

Submitted(+1)

Loved the secret ending detail, it's a really good motivation to play again.

All the game is fun, there is nothing that I feeled rushed or forced. I also liked the (camera?) visual effect, and the general mood of the game, with the music, the smiles and the kind of innocent feel of everything.

Submitted(+1)

At the good ending, I was a little confused as to whether the hole was to death or another place. Turns out it was the good ending. It was a really fun game. 

Submitted(+2)

P4P best gamejam soundtrack

Submitted (1 edit) (+1)

Some concepts I liked from greatest importance to least importance:

* I liked the checkpoints. They made the game less frustrating. They also made the game less repetitive as I did not have to keep on repeating the same sections over and over again which would have been annoying for this platformer.

* I liked the mood  of the game. The game's smiles and great soundtracks made me feel calm and relaxed.

* I liked the twist in the ending in where the player can actually trigger a different ending. This made me feel surprised and made me appreciate the effort you put to craft this game.

Some concepts I did not like from greatest importance to least importance:

* I do not understand why I have to use the Z key to jump. It made me unnecessarily have to use two hands to play the game. I would have liked to be able to play the game with one hand easily.

* The graphics and text of the game are kind of a little bit sloppy. I know they are supposed to add towards the mood of the game and make it feel lighthearted, but sometimes the text could look a little too messy and the graphics could look pretty messy when moving.

* I think there should be a play again button in the ending. As a player, it is annoying to have to reopen the game again in my File Explorer to play the game again.

Developer(+1)

Hey, I completely agree with the downsides. I guess I never thought to make the jump button the up arrow, I've used Z as a functionality so often, I really don't know why I didn't implement the up arrow. With the text, whenever I put in a font, it would gradient some pixels. I soon later figured out when I didn't have much time left that I had a pixel font that'd do the job just well for me. Completely my bad! I did think about putting a play again button, and I don't wanna say I ran out of time, but it didn't come over me I was too eager to make the flower ending! Thanks for this critique,  I really don't get ones like this. Thanks for the upsides and the downsides, I'll make sure to take these kinds of things into consideration next time I make a game!

Submitted(+1)

I realy love your game!

The ambiance is very special, i like it! It's a good platformer, with some difficulties, and oh my god the music xD

But there is the problem: it seems you haven't followed the themes :/ Yes, we have a rocket, but that's all ...

Without the gamejam context, this game is really good, but you loose some points because of the themes.

Submitted(+1)

That tube effect was very unexpected XD
That ending reminded me of UNDERTALE, which is a very good thing ;)
Those flowers too.
Really liked it :D

Submitted(+1)

lol, right at the begining when the dude start to bless the rains down in Africa I just went crazy. 8 bit audio was very nice. The post process is sick, and the gameplay is really nice too