A fantastic technical achievement, and fun to play also!
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Endless Archery is the procedurally generated endless arcade archery simulation game you never knew you needed! Hit the target area to advance your journey through four different environments. Track various stats and achievements. Or don't! Endless Archery is also a great game to relax with.
I've been working on this for the last 4-5 months!
To go off what D-Studios said... I think it would be cool if when you got hit, a chunk of the asteroid visably flew off, making you go faster! (Even though that doesn't actually make sense)
I like the concept for sure. If you update this, maybe add some sort of boost functionality? Maybe have it boost in a straight line for a period of time, so it's kinda risky to use because you might miss your target? Just a thought!
Thanks for the feedback!
I think it's possible to add WASD to the web version, I'll give that a try once the rating period is up. I was thinking about having the shields stack, but I wasn't sure if that would make it too easy to accumulate a lot of shields early... Maybe I'll try letting you have a second layer at least. It's not really obvious, but if you pick up a shield powerup while you already have a shield, you get 5 points, so it's still worth grabbing them.
Yeah the asteroid impacts are cool! One of those things that ended up being simple to add, but made a huge difference.
Glad you enjoyed it!
I'm still working on making a mobile version of my last Pico-8 game, but never say never! I should at least be able to get the web version playable on a phone with a little work.
Endless Archery is a procedurally generated archery game, inspired by Desert Golfing. I used it as an excuse to relearn some basic physics, and figure out how to do basic terrain generation. Built with Pico-8. It was my first time using Pico-8 - I highly recommend it!