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Radar ranging's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.692 | 3.692 |
Gameplay | #15 | 3.538 | 3.538 |
Mood | #16 | 3.462 | 3.462 |
2 Colors | #27 | 4.385 | 4.385 |
Theme | #29 | 3.615 | 3.615 |
Arts | #47 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A fun little game with a creative concept, especially given your time constraint.
Unfortunately, I think my version wasn't working properly, as the sweep flashed between fully green and fully black without any of the dithering effect, making it even harder to locate ships. And, honestly, I don't see why you can't just render the green sweep under the black ships and forgo the whole shader business altogether.
G'day, cheers for the feedback.
I didn't end up getting a mixed effect so the 'trail' is just alternating (as per the screenshot). Was keen to make it prettier but was a bridge too far in the time. If yours isn't like the screenshot it might be an issue, possibly related to support for compute shaders.
It is definitely something that could have been done trivially with a few spirits and maybe 20 minutes of coding... It was just a personal desire to explore compute shaders. It really could have been done better as a standard shader but was a vehicle for understanding the compute shader pipeline. Just glad you managed some enjoyment out of it!
Really neat concept!
Cool concept!
Maybe the game was too simple, but it's still fun anyway :)
Cheers.
Only had 4 hours and used it as an opportunity to try and learn compute shaders (game logic all shader based) so didn't get time to develop it much. Happy with the end state though (even if it could have been done in half the time using normal game logic!)
Simple and creative, that's what I like! Not too engaging at the moment, but still, the idea is there :)
Cheers. A bit of fun in a super short time. Might use the idea and recreate it outside a shader to expand on it a bit of I get a chance!
Really liked the concept :)
Cheers - would love to have had more than a few hours to flesh it out a bit more (and potentially move the gameplay logic from compute to regular shader for web version!)