This was a fun and inventive style and mechanic. Those turrets are relentless! Nice job with the visual aesthetic. I too thought that at a few points I should have turned down the mouse sensitivity a touch. This could be fleshed out into a much longer game, and I got the Portal vibes too.
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Chemigun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #7 | 3.167 | 3.167 |
Fun | #10 | 2.778 | 2.778 |
Creativity | #10 | 3.111 | 3.111 |
Sound | #17 | 2.500 | 2.500 |
Bitness (How 1-Bit is this, really??) | #19 | 3.333 | 3.333 |
Theme Adherence | #19 | 2.389 | 2.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Pretty cool, I think I cheated by jumping onto the roof and then I followed the path with my eyes and jumped down on to the elevator and avoided all the turrets. Pretty smart mechanics tho, but I have to say that the level design was a bit weird and confusing and some of the repetitive textures didn't help. Overall, wonderful idea fitting the theme nicely, and not badly executed, well done!!
the game looks great, although one can fall into the first level, really cool game :)
I got stuck, I guess I had to shoot to the water to pass the level. Mouse is a little too fast, also there is no turning back if you fall down the level.
Two places I fall down, one is in the very beginning there is a whole in the opposite direction of where the level continues. The other is where I got stuck. There is a jump to a platform, but the platform doesn't collide so I wall into water. The gap is too big to reach the other side. So I went thru the side walls that's where I fall down off the level.
I see. I meant to put in a invisible wall in the first one but forgot about it. On the second one, you're meant to shoot the water to freeze it so you can walk over it. There were also walls there in the level editor to prevent the player from falling through the level the way you did, but i think i forgot to add them in to the actual game. Thanks for the feedback!
Fantastic Visuals, Though apart from the name-sake I don't see a clear connection to any of the themes.
yea i know, i was very stuck on the theme thing so i decided to just do the first thing that came to mind with chemistry, which was a portal-like puzzle where you needed to make chemical elements interact to solve puzzles, but that was too complicated so i simplified it so much that it barely fit into the theme anymore, so i tried making up for it by setting it in a sci-fi chemical plant
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