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eguneys

58
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3
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4
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A member registered Aug 31, 2019 · View creator page →

Creator of

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As a 1800 rated fellow chess player, I liked the visual aesthetic, and game play. And yeah the new theme colors needs some contrast. Well done.

you really shouldn't make games out of spite.

Guys I am not comfortable playing this.

I didn't see a rate button. Maybe it hasn't opened yet.

Hell-o I really enjoyed that you can get past enemies without killing them. Because the range is very short, and you will get hit anyway, and it's not fun to kill them honestly. At some point you just can't get past a certain level because your health will go down no matter how you approach the enemies. In any case great effort. Good job

thank you.

there are secret rules you have to follow. Like put the yellow to the right edge. Or avoid the blocks in the center. The icons on the right represent the rules and fill up progress bar as a hint.

You slide the blocks around, the icons are supposed to give clue where to slide the blocks. You have different goals like avoiding the center top or put a specific configuration, things like that.

Kanoodle, huh, that's interesting.

Well done. 

The music is great, but what is the scientific reason why there are so many rocks?

Can someone post a video of gameplay. This looks like a  much fun to watch.

I finished the game, but it was laggy overall, I still enjoyed it. I got all 3 starts on everything, was looking forward to an end screen.

Unbeliavable.

Amazing.

Yes, that's something I decided to keep, and built the levels around it. You can still finish it.

Thumbs Up!.

Source of inspiration for me, thank you for this awesome game.

Yes, kind of fits in, like "unconventional weapon" theme, yes it has no effect.

Hello, come to this discord we will talk, I will make a game looking for a writer. https://discord.gg/bGm2VeD

I am impressed by the sound effects. Who made them?

Tesekkurler dostum.

bu kadarini y apcam diye canim cikti.

E ye basarak cicegi toplayamadim. Diger etkilesimlerde feedback yok. Fizik sistemi gelistirilebilir. Ana menu guzel olmus elinize saglik. 

assetler harika, yanliz dusman asetleri digerlerine uymamis. harita fikri guzel, yanliz sag tikla yavas surukleniyor.

I seen you on game dev discord, but disappointed by my expectation of a three man operation. Needs more zing and action to it.

Thanks for making this game. Glad the last one wasn't super hard.

I really appreciate the positive comment. It helps to ease the burden of coming up with something people like.

Best game I've seen so far.  Not pushy about the gameplay in terms of difficulty, nice leeway on ledge climb, nice seriously well done, short entry.

Soothing game, not much to see though, and bugs supposed to drink water. I am not sure what the end was, but I think I got to a red apple and it restarted.

I liked the ant character, and music. Good job.

Nice effort on adding variety, though I am too impatient to wait for ammunition, like to see more zing with less effort.

Definitely worth pursuing into, well thought out. Loved the thumbnail, this was actually first game I played in this jam, before you commented on my game.

Hi I want to help you with art. See my previous work https://pikseldo.github.io/. Contact me your discord.

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Very well done. took some while to figure out puzzle mechanics, and lost all my gambles, I think it's rigged.

Nice idea, well graphics. There should be an undo button, and signs to show where things go. Maybe put the z button to pull the crate back and push the button with just arrow keys. At first I got stuck and couldn't find reset button. Then I figured, but still couldn't finish the game.

Nicely polished, creative mechanics around the theme, graphics and music well done. I got\

 stuck on arrow level, later i figured out the solution, and it's fun to use it. Five stars.

Interesting mechanics. Controls are a bit hard, maybe make the R directly change the skill. Movement is a little slippery. If you get stuck there is no restart. Needs more gameplay

The things I press with my character.

Thanks. I started 1 day before the jam has started and submitted 1 day earlier.

Although it took a while to make it happen this time, it happens when I bring the body to the bottom platform where there is a button and switch to ghost. 

Now that I understood how the platforms move, I guess they could be a little faster and have more indication of their behaviour.