Makes sense... good luck 🫡your art is lovely, I'm sure you'll figure it out
CrypticSky
Creator of
Recent community posts
I was noticing y-sorting errors when using the Tiled plugin (for example, coming up to a character from below, but their sprites overlapped instead of being underneath the player). Turns out there were cases where sprite.origX and sprite.origY could be undefined? oops.
Adding this line:
sprite.origX ||= 0; sprite.origY ||= 0;
In TiledTilemap.prototype._updateLayerPositions, just before updating sprite.x and sprite.y, fixes this problem.
You're welcome! <3
Oh hey one thing: if you fuck up the manifest the program only says you encountered errors, not what the errors were. An error log would be helpful to know what the problem is... :')
I figured out how things work, defining animations is pretty easy to understand (some pattern recognition and a lil bit of counting!), on the other hand layer logic is a bit overwhelming. I think I'll figure it out, but a basic layer example would be pretty helpful (suppose I don't need any offsets or anything like that for instance)
Hello! I've tried building a Tiled game for Web on itch, but I get the following error on this request in the browser:
https://html-classic.itch.zone/html/(...)/maps/Map11.json
<Error>
<Code>AccessDenied</Code>
<Message>Access denied.</Message>
<Details>
Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object. Permission 'storage.objects.get' denied on resource (or it may not exist).
</Details>
</Error>






