niiiice! Good work!
CrypticSky
Creator of
Recent community posts
Hello! Your plugin is really cool, but I find it can be really limiting to have a spritesheet per animation rather than per characters when you have a lot of them... when using a generator to create them it becomes a headache to export each animation with the correct name, since you have to specify animation type and frames etc.
What would be really neat, since you already have a UI attached to plugin, would be to be able to open the sprite's file, tell it how many rows and columns there are, and then "tag" each square with what animation it is according to the animations defined in the plugin parameters (for example, IDLE SOUTH 0, RUN NORTH 3...). You could even imagine being able to create a custom template for where everything is: most of my characters follow the same structure in their animation sheet, so I theoretically should be able to define it just the one time.
It would be a huge time saver and help a lot with file management.
Hello! Very cool plugin :D I do find it seems incompatible with Vizustella's events and movement plugin though; when both are enabled the familiar refuses to move (the enemies CAN move strangely enough). From what I've looked at, update isn't being called? Do you think you could update the plugin to fix this?
I was noticing y-sorting errors when using the Tiled plugin (for example, coming up to a character from below, but their sprites overlapped instead of being underneath the player). Turns out there were cases where sprite.origX and sprite.origY could be undefined? oops.
Adding this line:
sprite.origX ||= 0; sprite.origY ||= 0;
In TiledTilemap.prototype._updateLayerPositions, just before updating sprite.x and sprite.y, fixes this problem.
You're welcome! <3
Oh hey one thing: if you fuck up the manifest the program only says you encountered errors, not what the errors were. An error log would be helpful to know what the problem is... :')
I figured out how things work, defining animations is pretty easy to understand (some pattern recognition and a lil bit of counting!), on the other hand layer logic is a bit overwhelming. I think I'll figure it out, but a basic layer example would be pretty helpful (suppose I don't need any offsets or anything like that for instance)
Hello! I've tried building a Tiled game for Web on itch, but I get the following error on this request in the browser:
https://html-classic.itch.zone/html/(...)/maps/Map11.json
<Error>
<Code>AccessDenied</Code>
<Message>Access denied.</Message>
<Details>
Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object. Permission 'storage.objects.get' denied on resource (or it may not exist).
</Details>
</Error>






