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CrypticSky

304
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A member registered Mar 20, 2020 · View creator page →

Creator of

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Aww she's so cute :D

oh okay! I look forward to it 🫡 

oh is it normal that I can't see your other asset packs anymore? :(

Ohh these are very cute, are you planning to add girls to the characters you make at some point? 

these wings look awesome by the way :3

Chibi and big/full sized options would be great yeah! Big wings are cool but can get in the way a bit (like overlapping walls because the character collision stops at the feet width)

Seconding angel/demon wings :D (A big version and a small version would be super neat!)

Hi sorry, I didn't see the message. For my project I found an alternative solution, but you can pop your plugin in this free demo and check if it works properly:
https://visustella.itch.io/visumz-sample
I was using the plugins in there!

This is a very nice sprite but respectfully. That's not Osiris. You've confused him with his brother I'm afraid.

This was quite fun to play to the end!!! Very cute critters, interesting incremental gameplay. Though, it can be pretty frustrating to direct the miniohs in the midgame, since you can't tell them anything like "go there" other than throwing them one by one. In the end I just had to make them strong enough to just delete everything in their path. If throwing the bag at a block told them "hey, help me mine this block together" that would make it smoother, maybe?

Very cute and clever :D Lots of mechanics!

I'm having a lot of fun :D

niiiice! Good work!

Hello! Your plugin is really cool, but I find it can be really limiting to have a spritesheet per animation rather than per characters when you have a lot of them... when using a generator to create them it becomes a headache to export each animation with the correct name, since you have to specify animation type and frames etc.

What would be really neat, since you already have a UI attached to plugin, would be to be able to open the sprite's file, tell it how many rows and columns there are, and then "tag" each square with what animation it is according to the animations defined in the plugin parameters (for example, IDLE SOUTH 0, RUN NORTH 3...). You could even imagine being able to create a custom template for where everything is: most of my characters follow the same structure in their animation sheet, so I theoretically should be able to define it just the one time.

It would be a huge time saver and help a lot with file management.

Hello! Very cool plugin :D  I do find it seems incompatible with Vizustella's events and movement plugin though; when both are enabled the familiar refuses to move (the enemies CAN move strangely enough). From what I've looked at, update isn't being called?  Do you think you could update the plugin to fix this?

Makes sense... good luck 🫡your art is lovely, I'm sure you'll figure it out

I really love your assets, they make it so fun to create different vistas :3

Do you think you'll make a canadian goose sprite at one point? That's an animal that's surprisingly hard to find.

oh this looks really nice, I love your palette

Ohhh really love this! Original, and the water looks very nice :3

This is so pretty! Love it.

ohh you meant the vertical. yeah no, wish there was proper Y-sort :(

you can fix the collision with yanfly/visustella’s free event plugins by enlarging the hit box with a notetag 

I was noticing y-sorting errors when using the Tiled plugin (for example, coming up to a character from below, but their sprites overlapped instead of being underneath the player). Turns out there were cases where sprite.origX and sprite.origY could be undefined? oops.

Adding this line:

sprite.origX ||= 0; sprite.origY ||= 0;

In TiledTilemap.prototype._updateLayerPositions, just before updating sprite.x and sprite.y, fixes this problem.

You're welcome! <3

awesome!!  Good to know 

Hello! Do you know if this plugin can be used together with visustella ones? It’s really cool but I’m concerned they’ll probably clash with each other, especially the events and movement one.  

you don’t need to buy them to look at the sprite styles

did you check the sprite styles? That’s where they would be. 

I emailed you last night with my progress! :3

Yep I noticed after you pointed it out, I didn't think to check that... I was just right clicking the folder and zipping it *facepalm* No wonder I didn't get an error message!

Slowly figuring it out now :3 

Hello! Did you figure out what I was doing wrong in the end? 🤔(it's ok if you didn't have time to look, was just hoping to get it working while I'm off work this week)

Phew! I’m glad they weren’t deleted ❤️ Have fun!

Alright, I made a post, thank you.

Oh hey one thing: if you fuck up the manifest the program only says you encountered errors, not what the errors were. An error log would be helpful to know what the problem is... :')

I figured out how things work, defining animations is pretty easy to understand (some pattern recognition and a lil bit of counting!), on the other hand layer logic is a bit overwhelming. I think I'll figure it out, but a basic layer example would be pretty helpful (suppose I don't need any offsets or anything like that for instance)

Alrighty! That's pretty much what I've been doing, I'll let you know my success rate :3

Hello! I am now in a position where I can try looking into how sprite styles work, yay! What's your process to make a manifest file? I figure I could do it by hand and trial and error it but is there a simpler way, maybe with Stipple Effect?

Did you get to make a report? Let me know the title when you do, I haven’t seen it. 

Ohh awesome!! Will get to testing this in a few days. This is a really nice idea, might be able to add all kinds of assets I already own as sprite styles.

Awesome, I'll keep an eye out!

(1 edit)

Oh dang I had no idea that could happen?  Thanks for the report, do you think you could join the PSDK server and post your issue as a support ticket? So you can show us screenshots and all.


https://discord.com/invite/0noB0gBDd91B8pMk

awesome! Let me know your thoughts 🥰