Very charming! A few notes:
- Lovely visuals, and the sounds are nice and non-intrusive, everything reads clearly. Great work
- Puzzle difficulty felt balanced, not too easy, not too hard for a first world, you learn the mechanics by yourself
- I was confused why a single level had nuts and bolt particles but none of the others even though they're non-interactable (did I just not notice them elsewhere? Were they supposed to be there for a particular reason?)
- the keys are correctly placed on a non-QWERTY keyboard (so no issue playing with them, left is left) but they display wrong (ex. my keyboard is AZERTY, so using the A keybind is me pushing the Q key, but it still displays as A)
If you have access to detecting physical vs value of the key, could be useful to match the display to the value of the key while keeping the physical key binds as they are. I've seen some Unity games pull it off so it should be possible. Thanks for making the keybinds physical + allowing rebind though, it's a pain every time the dev has a QWERTY keyboard and doesn't think of other possibilities (this is a solid 90% of the time, even a big budget Unity game like Genshin Impact had that issue) =w=;;
- I love the robot's little faces! Magnus and they don't have a ton of character yet though, it could be fun for them to interact a little more so the game feels less empty? Especially since the beginning puzzles are fairly easy, it wouldn't be too distracting. Get us attached? :3 (maybe idle conversations that can be toggled off for people who want to focus on gameplay?)
Enjoyed this demo very much :D
CrypticSky
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Wow, this game is super hard. Hm it's kind of a shame you have to do an entire game before you can try again, when you mess up early in a level it can literally ruin the entire thing. Makes it harder and more frustrating to learn how to correctly place houses
also several times I correctly placed a house at the wrong time by accident, which makes it impossible to place later... double loss :')
The concept of this game is interesting, but the paper throwing is so imprecise that even if you know what the code word is, you'll spend fifty tries to input it... an aiming line would greatly improve the gameplay so that I'm not guesstimating whether I'll hit E or I for the fifth time in a row. Especially since there's no back button I can hit, so I have to start over if I mess up >.<
Honestly pretty fun game!! I like the concept. It's a little hard to predict how the snake is going to move though, also you can go outside the game area if you go around (and get stuck)
I also don't really get the death logic because sometimes I clip through and it's fine but other times not ?-?
Aside from those though, very clever to kind of just climb on yourself, I'm definitely having fun through the struggling