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CrypticSky

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A member registered Mar 20, 2020 · View creator page →

Creator of

Recent community posts

Makes sense... good luck 🫡your art is lovely, I'm sure you'll figure it out

I really love your assets, they make it so fun to create different vistas :3

Do you think you'll make a canadian goose sprite at one point? That's an animal that's surprisingly hard to find.

oh this looks really nice, I love your palette

Ohhh really love this! Original, and the water looks very nice :3

This is so pretty! Love it.

ohh you meant the vertical. yeah no, wish there was proper Y-sort :(

you can fix the collision with yanfly/visustella’s free event plugins by enlarging the hit box with a notetag 

I was noticing y-sorting errors when using the Tiled plugin (for example, coming up to a character from below, but their sprites overlapped instead of being underneath the player). Turns out there were cases where sprite.origX and sprite.origY could be undefined? oops.

Adding this line:

sprite.origX ||= 0; sprite.origY ||= 0;

In TiledTilemap.prototype._updateLayerPositions, just before updating sprite.x and sprite.y, fixes this problem.

You're welcome! <3

awesome!!  Good to know 

Hello! Do you know if this plugin can be used together with visustella ones? It’s really cool but I’m concerned they’ll probably clash with each other, especially the events and movement one.  

you don’t need to buy them to look at the sprite styles

did you check the sprite styles? That’s where they would be. 

I emailed you last night with my progress! :3

Yep I noticed after you pointed it out, I didn't think to check that... I was just right clicking the folder and zipping it *facepalm* No wonder I didn't get an error message!

Slowly figuring it out now :3 

Hello! Did you figure out what I was doing wrong in the end? 🤔(it's ok if you didn't have time to look, was just hoping to get it working while I'm off work this week)

Phew! I’m glad they weren’t deleted ❤️ Have fun!

Alright, I made a post, thank you.

Oh hey one thing: if you fuck up the manifest the program only says you encountered errors, not what the errors were. An error log would be helpful to know what the problem is... :')

I figured out how things work, defining animations is pretty easy to understand (some pattern recognition and a lil bit of counting!), on the other hand layer logic is a bit overwhelming. I think I'll figure it out, but a basic layer example would be pretty helpful (suppose I don't need any offsets or anything like that for instance)

Alrighty! That's pretty much what I've been doing, I'll let you know my success rate :3

Hello! I am now in a position where I can try looking into how sprite styles work, yay! What's your process to make a manifest file? I figure I could do it by hand and trial and error it but is there a simpler way, maybe with Stipple Effect?

Did you get to make a report? Let me know the title when you do, I haven’t seen it. 

Ohh awesome!! Will get to testing this in a few days. This is a really nice idea, might be able to add all kinds of assets I already own as sprite styles.

Awesome, I'll keep an eye out!

(1 edit)

Oh dang I had no idea that could happen?  Thanks for the report, do you think you could join the PSDK server and post your issue as a support ticket? So you can show us screenshots and all.


https://discord.com/invite/0noB0gBDd91B8pMk

awesome! Let me know your thoughts 🥰 

Ohhh this is very pretty! think you could add a ground layer for flower petals on the ground, to go with the trees? 🤔

This is very cool! I'd love to see the demo maps decline per palette versions though, it's a bit difficult to compare them side by side

I’m thinking about those doll maker browser games I played when I was a kid, or the more recent trends like picrew, you could look into how the more modulable ones pull it off. Splitting things is def one of them (ex. To have the option of eyes being different colors)

This is really cool and well made! The only thing I'd say it's lacking right now is hair style diversity, once there's the possibility of making our own that issue should go away anyway. (though maybe splitting bangs and back hair might help make it more modulable?)

“animated torches and torches”?

Hi! Not at the moment, I’m someone who has a lot of hobbies and my other game project won’t have voice acting support. Thank you for your interest nevertheless.

Won the game in 37:31:6746 (admittedly with a couple of breaks) and 160 deaths. MUCH better than my beta score, which was... 159:56:6041... and 1522 deaths.

I played the beta, time to play the final version!

Yeah that fits the prompt alright. Hats off to you.

I’ve noticed the same issue when using Visual Parallax, if you have the case of the file wrong. The Web build is case sensitive but PC isn’t!

I figured it out! It was looking for Map11 instead of map11 (the name of my map). Easy fix if that happens to you :3

Hello! I've tried building a Tiled game for Web on itch, but I get the following error on this request in the browser:

https://html-classic.itch.zone/html/(...)/maps/Map11.json

<Error>
<Code>AccessDenied</Code>
<Message>Access denied.</Message>
<Details>
Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object. Permission 'storage.objects.get' denied on resource (or it may not exist).
</Details>
</Error>

Any clue how to fix it? Thank you

that would be great! Thanks :3

Ohh this is really cool! Is there a transition from water to blood :?

Oh heck yeah \o/ that'll be super handy