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Cassie

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A member registered Mar 19, 2020 · View creator page →

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Thank you for the feedback. I used a heavily modified version of this shader so that i could properly use it with 1-bit textures and to make it work on browsers.

I love the visuals and sound effects of the game. The gameplay starts a little bit slow imo but it does get a lot more fun when it starts speeding up. I think that a different types of enemies would definitely be a great improvement.

I really like the mechanic. The lack of audio makes it a little bit dull, but with some sounds and more content this could definitely be an awesome puzzle platformer

there are way more than 5 colours there lol

Thanks for the feedback! I did end up realizing that some parts were annoying without the ability to move the camera, but by the time i did it was already kinda late into the jam and i didn't want to risk changing it by then

I learned that i ***really*** need to learn how to do proper level design :P

I see. I meant to put in a invisible wall in the first one but forgot about it. On the second one, you're meant to shoot the water to freeze it so you can walk over it. There were also walls there in the level editor to prevent the player from falling through the level the way you did, but i think i forgot to add them in to the actual game. Thanks for the feedback!

Oh i should have probably played it for longer then. Nice game!

Thank you for playing! You can change the mouse sensitivity in the settings menu. Where did you get stuck? I tried checking every place I think you could fall down and the only two I could find that I forgot to add death triggers to were not in the main path of the levels

It took me a while to get used to the controls, but after i got it they definitely felt pretty fun, tho i think the way the platforms are generated needed some more work. Also, I think the filtering on the sprites technically makes this not 1-bit, and I think you also confused astrology and astronomy

it's really fun, but it doesn't really follow any of the themes, I assume you confused astrology with astronomy?

I really like the simple graphics and the music is really catchy. It would be cool if it was possible to increase your fuel capacity so that it feels like you're progressing between each run tho

yea i know, i was very stuck on the theme thing so i decided to just do the first thing that came to mind with chemistry, which was a portal-like puzzle where you needed to make chemical elements interact to solve puzzles, but that was too complicated so i simplified it so much that it barely fit into the theme anymore, so i tried making up for it by setting it in a sci-fi chemical plant

I loved the artstyle and the sound design. I was slightly confused as to the puzzle first, but as soon as i understood it i immediately loved it

The game is really cute. I think it would have been a little bit more fun to move around if the walking speed was just a little bit faster.

I really like the graphics. The big dino controls good, and for the most part flying with the flying one felt fine, but sometimes it felt really uncontrollable, like i wouldn't be pressing anything and sometimes it just went up really fast and sometimes it wouldn't go up at all no matter how long i kept pressing up for. I didn't understand levels 7 and 10, but the level design of the rest of the game was all really good

For some reason the audio was so weird that i couldn't understand it at all, is it supposed to be like that? I really liked the writing of the narration tho, reminds me a lot of something like The Stanley Parable, but i didn't understand how it fits into the theme of Family

I really liked the environment and the soundtrack. I wish something happened after collecting everything just so i was sure if there was anything else to do after it, and maybe that was just a problem with my computer, but the game ran really slowly. Would love to see a full game based on this

i was planning to add both different islands and moving targets, but i realized early on that i wouldn't be able to because of the time limit so i ended up going with a single island type. to export as a single executable on Godot you just need to mark the "Embed Pck" option when exporting

Thank you for the feedback! I only had 30 minutes left to make the music so i thought it might have got kinda repetitive. What part did you get softlocked in?

I did play all three tutorials, but i do think it wasn't that clear that there was more than one

That was really fun and funny. The sound effects and the songs fit really well, and i think the writing was pretty funny. It's also pretty great that you managed to put in both an english and a spanish version

I love the way you interpreted the theme. The controls were kinda annoying because of how slow they are and the music was kinda repetitive, but it is a very fun game

I was kinda confused about what i was supposed to do at first, and the controls take a while to get used to, but after it clicked this is probably my favourite game from this jam so far. the art is really great too