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A jam submission

Bravery of the CowardView game page

Choose your path wisely., for each route unveils a unique part of your identity, defined by the choices you make!
Submitted by AgrMayank (@agrmayankstudio), totolikid, 3N_Music, Hi_Jr — 2 minutes, 57 seconds before the deadline
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Bravery of the Coward's itch.io page

Results

CriteriaRankScore*Raw Score
Art#594.0534.053
Theme#674.1234.123
Music#743.5963.596
Overall#1063.7163.716
Gameplay#1973.0003.000
Originality#2443.1753.175
Is the graphics 1 bit?#2704.3514.351

Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please enter the age limit.
3+

Write down what effects you used.
A custom-made 2 Color Shader & PostProcessing Effects (Bloom, Lens Distortion, Vignette)

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Comments

Viewing comments 25 to 6 of 45 · Next page · Previous page · First page · Last page
Submitted(+1)

nice animations and artstyle! Movement feels good aswell! The only thing bothering me is the performance: I don't know if it is my pc, but for a 2d game it uses a lot of ressources, which makes the framerate (especially in the browser, but also when downloaded) drop really low sometimes.

Developer(+1)

Thanks! We'll have to look into it since only a couple of people reported having performance issues so far, but we'll optimize the game effects to make it smoother.  Those might be causing issues on older hardware I guess.

Submitted(+2)

This game has a really cool concept with the "get extra challenges for power-ups" angle, and I don't think it's physically possible for a game to have connected to the theme harder than yours. As some other people said though, I think there's some issues with the control and feel of the platforming at the moment. In a platformer, especially one where you can only get hit 3 times before having to restart the whole game, control and precision is pretty important, so it feels painful to die because I jumped high enough that the ground was off-screen. I also noticed that on the brave version of level 4 (the first double-jump level), I seem to die randomly when jumping near the end of the level. I can't see anything I'm hitting, so either there's something outside of the light range which I can't possibly see, or there's something invisible killing me there. If the controls and camera were tweaked and this issue was fixed though, this game seems very promising!

Developer

Glad you think so!! We are aware of the platforming issues.. we really didn't have enough time to playtest through the levels :(

We wanted the players to enjoy the different endings at the end of level 10, but it seems like that'll be difficult to do so without the fixes.

Regarding that bug, I think you might have jumped high enough somehow to hit the invisible lose boundary of the game. That definitely shouldn't happen and we'll look into that. Thanks for bringing it up!

Developer (1 edit)
UPDATE: Fixed the issues in the new builds which are live now:
- You won't face the invisible barrier now (it was a miss on our part)
- The camera movements have been made faster and the position updated so you can see more of what is below!
- All 10 levels have been playtested and fixed for any hard platforming bugs. 
- Added more lives and now the player starts at the last reached Light after dying :D

Hope you reach the ending message at the end of level 10 :D

Submitted

The game feels dramatically better now, nice job! I did notice though that on level 6, touching spikes seems to cause me to lose a lot of hearts? I got there with 3 hearts, touched a spike once, and got a game over.

Developer

Thanks!! Regarding level 6, another user also notified me of the same. I'm looking into the bug; hopefully, it'll be fixed soon!

Submitted (1 edit) (+2)

Great Game! I really like the presentation. The Tutorial is well done and the transition between scenes is satisfying. Its interesting how you can switch between two different paths/modes that have distinct tones.

My only issue is the camera when platforming. The camera should fall faster than the player so you can see where you will land.

Developer

Making them smooth was a major point we had since it closely relates to the theme and the story. We wanted to convey what each mode means :D

That's a good point. I'll fix the camera speed in the later builds. Thanks!

Developer (1 edit)
UPDATE: Fixed the issues in the new builds: 
- The camera movements have been made faster and the position updated so you can see more of what is below!
- All 10 levels have been playtested and fixed for any hard platforming bugs. 
- Added more lives and now the player starts at the last reached Light after dying :D

Hope you reach the ending (depending on your choices), at the end of Level 10!

Submitted(+1)

Really neat game! i love the atmosphere and the mechanics! Good Job!

Developer

Thanks for playing!! We're definitely proud of what we made :D

Submitted(+1)

I really love this game conceptually and in terms of presentation, it's all really cool! I felt like the player was a tad difficult to control though, and the obstacles required jumps that i thought were a bit too precise, which are all things that can quite comfortably get fixed with future updates. I'm really excited to see how this game evolves cuz there's a ton of promise! 

Developer(+1)

I totally agree with that. We didn't have enough time to polish and playtest all the levels so it might be a tad tougher. But as you said, it can all be fixed in future updates and we do plan to do a full release down the line, hopefully with a lot more gameplay and fun elements :D

Developer(+1)
UPDATE: Fixed the issues in the new builds: 
- The camera movements have been made faster and the position updated so you can see more of what is below!
- All 10 levels have been playtested and fixed for any hard platforming bugs. 
- Added more lives and now the player starts at the last reached Light after dying :D

Hope you reach the ending (depending on your choices), at the end of Level 10!

Submitted(+1)

Perfect! These fixes have improved the game tenfold really awesome stuff, I was able to beat both paths!

Developer (1 edit)

That's awesome!!! Hope you liked the endings :D

Feel free to post the speedrun timings in the comments :)

Submitted(+1)

A very cute game, i love the art ! The polish is perfect, good job ! I like the gameplay too, its fluid and very intuitive ! Really nice game :D

Developer(+1)

Thanks for the review :D

We plan to improve the levels and do a full release of this game down the line :)

Submitted(+1)

Love the art and animation of this game, feels extremely fluid. If I were to say one thing, it would be that the movement was sometimes a bit hard to control, especially with the tight platforming. Otherwise, great job!

Developer

Thanks for playing! Glad you think so :D

The movement and traps are something we really can optimize since we didn't have time. It'll be fixed in the full release post the jam is over.

Developer
UPDATE: Fixed the issues in the new builds: 
- The camera movements have been made faster and the position updated so you can see more of what is below!
- All 10 levels have been playtested and fixed for any hard platforming bugs.  
- Added more lives and now the player starts at the last reached Light after dying :D

Hope you reach the ending (depending on your choices), at the end of Level 10!

Submitted

Really good! Fit the theme good to!

Developer

Thanks for the playing!

Submitted(+1)

I really loved the art style. Character movement looks good too.

Developer

Thanks! We did want to make the character movement and evolution as levels go on seamless!

Submitted(+1)

Really good game, i love the art style !

Developer

Thanks! That was one of the things we're proud of!

Submitted(+1)

I LOVE the art style, it’s exactly what I wanted to implement in our game (but our artist doesn’t like dithering and hatching 👀)

Controlling the player feels good, and the CRT-like vignette adds a lot of *cachet *to the look & feel.

Platforming is pretty hard, I’ll need to revisit with a gamepad!

Developer(+1)

Thanks!! We did plan to go either this route or the cartoonish style which your game has. Ultimately, this suited our game a lot more with the overall retro aesthetics :D

I did try to do the movements similar to Celeste's since that had SLICK movements.

We need to optimize the levels more since we didn't have enough time to do a thorough playthrough! Planning to add gamepad support down the line as well!

Developer(+1)
UPDATE: Fixed the issues in the new builds: 
- The camera movements have been made faster and the position updated so you can see more of what is below!
- All 10 levels have been playtested and fixed for any hard platforming bugs.
- Added more lives and now the player starts at the last reached Light after dying :D

Hope you reach the ending (depending on your choices), at the end of Level 10!

Submitted(+1)

Really good especially the arts look amazing but the only bad thing is game is a bit hard :D

Good luck!

Developer

Thanks for playing! We'll address the difficulty in future builds!

Developer
UPDATE: Fixed the issues in the new builds: 
- The camera movements have been made faster and the position updated so you can see more of what is below! 
- All 10 levels have been playtested and fixed for any hard platforming bugs.
- Added more lives and now the player starts at the last reached Light after dying :D

Hope you reach the ending (depending on your choices), at the end of Level 10!

Submitted(+1)

Great mechanic, great feel to the platforming physics, great art (I especially love the scarf mixed in with the pixel art)!

My only thought is, for suckers like me who die too often, it would be great to have a couple extra lives to see more of the game!

Developer

Thanks for playing! The scarf was done by our pixel artist as well and really brings a nice liveliness to the character :D

That was the plan but we barely managed to complete the life system in the last 2 hours before jam ended. I myself have only done half the levels (5 out of 10) :D

Will keep this in mind tho for the full release!

Developer(+1)
UPDATE: Fixed the issues in the new builds: 
- The camera movements have been made faster and the position updated so you can see more of what is below! 
- All 10 levels have been playtested and fixed for any hard platforming bugs.
- Added more lives and now the player starts at the last reached Light after dying :D

Hope you reach the ending (depending on your choices), at the end of Level 10!

Submitted(+1)

Really good, the visual is impressive, I really like the atmosphere

Developer

Thanks for playing! The visuals are at the core of out gameplay :D

Submitted(+1)

I really enjoyed the screen effects. I think it plays into the 1-bit theme in an unconventional way. If I understand correctly, the game allows you to switch between a "harder" and "easier" path, with only the hard one giving rewards at the end? I think that's an interesting concept - dynamic accessibility as an actual part of the game.
Unfortunately I didn't get very far because I'm very bad at platformers. But I enjoyed what I was able to get through!

Developer(+1)

Thanks for the review! Yeah so there are multiple interpretations of "Light & Dark"
- Actual Lights & Darkness
- The harder (Brave/Good path) and the easier (Coward/Bad path) Bad path also gives rewards at later levels btw but just not as much as the good path thus the game becomes increasingly difficult.
- And the Color scheme as well which is inverted between the Brave & Coward modes.

P.S - Even I got through half the levels (Lv5) yet :D

Developer(+1)
UPDATE: Fixed the issues in the new builds: 
- The camera movements have been made faster and the position updated so you can see more of what is below! 
- All 10 levels have been playtested and fixed for any hard platforming bugs.
- Added more lives and now the player starts at the last reached Light after dying :D

Hope you reach the ending (depending on your choices), at the end of Level 10!

Submitted(+1)

The game is really impressive visually!

It has a polished art full of effects, the environment reminds you of something old, like a forgotten VCR that piques your interest for no reason, and the music makes you immerse yourself in the atmosphere.

But that came at a cost, the game is not very optimized, I'm a terrible example since my computer is a potato. But the game is simple so there's not much why it shouldn't be as accessible.

It has impressive visuals and a story that is interesting for its purpose, but the excessive use of bloom and distortion does not make up for its simple gameplay.

I really liked the atmosphere that the game gives you, it reminds me of the game "Cytus" that I love, but it has some flaws, which I highlighted.

It's a game that really has its worth, I think it's a strong point of the game jam, with good use of the theme, so I hope that my criticism is seen as something constructive, and I hope they continue to do a great job on the atmosphere of the game.

Developer(+1)

Thanks for the detailed review!!

- We were going for that retro vibe as well with the use of dithering and other effects to make up for the 1-bit constraints like the games back in the day.
- We really didn't have time to optimize the game since we did take a lot of time (2 days) to discuss all the details of the game first. But this is definitely something we'll look into by reducing and optimizing the effects. Thanks for pointing that out!
- I haven't played that game actually but the trailer looks pretty good to me. The art vibe is really cozy and pulls you in.
- Since we are planning to make a full release at some point, constructive feedback is great to have! Thanks again!

Submitted(+1)

If there really is a more optimized full release, I'll be sure to test it.

Developer(+1)

I'll be sure to let you know since we planned this game with an actual release in mind after the jam ends!

Developer(+1)
UPDATE: Fixed the issues in the new builds. The graphics are the same as before for now since that'd require time but the game should be more fluid now. 
- The camera movements have been made faster and the position updated so you can see more of what is below! 
- All 10 levels have been playtested and fixed for any hard platforming bugs.
- Added more lives and now the player starts at the last reached Light after dying :D

Hope you reach the ending (depending on your choices), at the end of Level 10!

Submitted(+1)

Stunning art style! I absolutely love the shader you made and the post-processing. Unfortunately, I find the spikes very irritating. It's so easy to die and have to play it over again. Maybe I'm just bad at gaming lol
Nevertheless you made a great game! 

Developer

Yay, thanks! The effects are courtesy of totolikid (itch.io). Those look awesome and make the game what it is. 

Haha, yeah, we didn't have time to optimize the traps a lot since we did spend most of the time making the game unique with 'multiple interpretations' of the theme!

Developer
UPDATE: Fixed the issues in the new builds: 
- The camera movements have been made faster and the position updated so you can see more of what is below! 
- All 10 levels have been playtested and fixed for any hard platforming bugs.
- Added more lives and now the player starts at the last reached Light after dying :D

Hope you reach the ending (depending on your choices), at the end of Level 10!

Submitted(+1)

Love it! It would've been cool if the switching themes was the same music but light and dark version. And as you switch, you switch to the other version continuing from where you switched! But great game overall!

Developer(+1)

Thanks! We had planned to do that but in the end, didn't have time left to execute. So had to make do with the base concept.

(+1)

I love the whole vibe of this game.

Developer

Thanks! We wanted the them to reflect the player's action & theme according to the choices he makes!

Submitted(+1)

Hello! I really like the visual with this shader, because of this, the atmosphere looks very interesting. The only negative that I found is inconvenient control. The character is quite massive and moves abruptly, which makes it quite difficult to land on spikes

Developer

Hi! And Thank you for playing this game!!
And we check about this "massive and moves abrupt movement" in this web build and unfortunately this was some bugs only occurred in web build(It's seem there's a frame drop with some computer...T_T)
Yet we didn't find how to fix this bug .... I hope we can fix this bug soon
But again, really thanks for playing this game!

Developer
UPDATE: Fixed the issues in the new builds: 
- The camera movements have been made faster and the position updated so you can see more of what is below!
- All 10 levels have been playtested and fixed for any hard platforming bugs.
- Added more lives and now the player starts at the last reached Light after dying :D

Hope you reach the ending (depending on your choices), at the end of Level 10!

Viewing comments 25 to 6 of 45 · Next page · Previous page · First page · Last page