Nice concept ,simple ,clean and fun to play. I did as I told you in your youtube's comment box. The blades stop you for 1 sec when you collide (nice obstacle)
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Escape!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the graphics 1 bit? | #1 | 5.000 | 5.000 |
Theme | #168 | 3.688 | 3.688 |
Music | #192 | 3.000 | 3.000 |
Overall | #194 | 3.396 | 3.396 |
Art | #234 | 3.125 | 3.125 |
Gameplay | #237 | 2.875 | 2.875 |
Originality | #351 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I had a great time playing this game! The concept is really clever, and the mechanics are simple yet effective. Thoroughly enjoyed it!
This is a pretty simple, but clean game. The graphics are effective, the music choice is good, and the *clonk* and animation whenever I step into one of the spinning traps shouldn't be as funny as it is. I do wish there was a little more to the actual gameplay than there currently is though. There's no real unique gameplay mechanic other than the flashlight, which is basically just a glorified time limit. This, on top of the fact that the house layout and key locations aren't randomized or even changed between the difficulty settings, means that the gameplay mostly boils down to memorizing the key locations and beelining for them. It's fun for what it is, and there's no real issues or bugs that I could critique from an implementation level, but I think you could have benefited from a more ambitious design choice like randomizing the key locations or adding another gameplay mechanic. Really well done for your second game though; I hope you'll keep doing well in future jams!
This is a pretty simple, but clean game. The graphics are effective, the music choice is good, and the *clonk* and animation whenever I step into one of the spinning traps shouldn't be as funny as it is. I do wish there was a little more to the actual gameplay than there currently is though. There's no real unique gameplay mechanic other than the flashlight, which is basically just a glorified time limit. This, on top of the fact that the house layout and key locations aren't randomized or even changed between the difficulty settings, means that the gameplay mostly boils down to memorizing the key locations and beelining for them. It's fun for what it is, and there's no real issues or bugs that I could critique from an implementation level, but I think you could have benefited from a more ambitious design choice like randomizing the key locations or adding another gameplay mechanic. Really well done for your second game though; I hope you'll keep doing well in future jams!
It was a simple concept but it's surprisingly fun! Very easy to get into, and it had me wanting to beat the whole thing. I think with a few more nuances to it in terms of the player's toolkit this could evolve into something really really great!
For a 2nd game this is a fantastic result!! keep it up.
I love it when people invest time in the little details like those dinner tables or those spider webs on the corners :)
The music was also a good fit for the genre.
I would defiantly invest a little more time (even if its post-jam) and fix the size of those traps, and maybe think about adding a small dash or a key tracker, maybe an item that also tracks ur movement like a minimap.
please rate my game too :)
Got a little stuck after getting the keys, I guess I might've missed something. But looks cool overall!
Inetersting game. The trap is abit annoying though. What be good if there is a UI about how many key you colleted or need to get to the next level. And maybe Battery to recover ?
Nice game! the art and music are well done. Even with the 1-bit palette limitation it looks good and clear.
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