A very cute game, i love the art ! The polish is perfect, good job ! I like the gameplay too, its fluid and very intuitive ! Really nice game :D
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Bravery of the Coward's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #59 | 4.053 | 4.053 |
Theme | #67 | 4.123 | 4.123 |
Music | #74 | 3.596 | 3.596 |
Overall | #106 | 3.716 | 3.716 |
Gameplay | #197 | 3.000 | 3.000 |
Originality | #244 | 3.175 | 3.175 |
Is the graphics 1 bit? | #270 | 4.351 | 4.351 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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3+
Write down what effects you used.
A custom-made 2 Color Shader & PostProcessing Effects (Bloom, Lens Distortion, Vignette)
Comments
Love the art and animation of this game, feels extremely fluid. If I were to say one thing, it would be that the movement was sometimes a bit hard to control, especially with the tight platforming. Otherwise, great job!
UPDATE: Fixed the issues in the new builds:
- The camera movements have been made faster and the position updated so you can see more of what is below! - All 10 levels have been playtested and fixed for any hard platforming bugs. - Added more lives and now the player starts at the last reached Light after dying :D
Hope you reach the ending (depending on your choices), at the end of Level 10!
I LOVE the art style, it’s exactly what I wanted to implement in our game (but our artist doesn’t like dithering and hatching 👀)
Controlling the player feels good, and the CRT-like vignette adds a lot of *cachet *to the look & feel.
Platforming is pretty hard, I’ll need to revisit with a gamepad!
Thanks!! We did plan to go either this route or the cartoonish style which your game has. Ultimately, this suited our game a lot more with the overall retro aesthetics :D
I did try to do the movements similar to Celeste's since that had SLICK movements.
We need to optimize the levels more since we didn't have enough time to do a thorough playthrough! Planning to add gamepad support down the line as well!
UPDATE: Fixed the issues in the new builds:
- The camera movements have been made faster and the position updated so you can see more of what is below! - All 10 levels have been playtested and fixed for any hard platforming bugs. - Added more lives and now the player starts at the last reached Light after dying :D
Hope you reach the ending (depending on your choices), at the end of Level 10!
Really good especially the arts look amazing but the only bad thing is game is a bit hard :D
Good luck!
UPDATE: Fixed the issues in the new builds:
- The camera movements have been made faster and the position updated so you can see more of what is below! - All 10 levels have been playtested and fixed for any hard platforming bugs. - Added more lives and now the player starts at the last reached Light after dying :D
Hope you reach the ending (depending on your choices), at the end of Level 10!
Great mechanic, great feel to the platforming physics, great art (I especially love the scarf mixed in with the pixel art)!
My only thought is, for suckers like me who die too often, it would be great to have a couple extra lives to see more of the game!
Thanks for playing! The scarf was done by our pixel artist as well and really brings a nice liveliness to the character :D
That was the plan but we barely managed to complete the life system in the last 2 hours before jam ended. I myself have only done half the levels (5 out of 10) :D
Will keep this in mind tho for the full release!
UPDATE: Fixed the issues in the new builds:
- The camera movements have been made faster and the position updated so you can see more of what is below! - All 10 levels have been playtested and fixed for any hard platforming bugs. - Added more lives and now the player starts at the last reached Light after dying :D
Hope you reach the ending (depending on your choices), at the end of Level 10!
I really enjoyed the screen effects. I think it plays into the 1-bit theme in an unconventional way. If I understand correctly, the game allows you to switch between a "harder" and "easier" path, with only the hard one giving rewards at the end? I think that's an interesting concept - dynamic accessibility as an actual part of the game.
Unfortunately I didn't get very far because I'm very bad at platformers. But I enjoyed what I was able to get through!
Thanks for the review! Yeah so there are multiple interpretations of "Light & Dark"
- Actual Lights & Darkness
- The harder (Brave/Good path) and the easier (Coward/Bad path) Bad path also gives rewards at later levels btw but just not as much as the good path thus the game becomes increasingly difficult.
- And the Color scheme as well which is inverted between the Brave & Coward modes.
P.S - Even I got through half the levels (Lv5) yet :D
UPDATE: Fixed the issues in the new builds:
- The camera movements have been made faster and the position updated so you can see more of what is below! - All 10 levels have been playtested and fixed for any hard platforming bugs. - Added more lives and now the player starts at the last reached Light after dying :D
Hope you reach the ending (depending on your choices), at the end of Level 10!
The game is really impressive visually!
It has a polished art full of effects, the environment reminds you of something old, like a forgotten VCR that piques your interest for no reason, and the music makes you immerse yourself in the atmosphere.
But that came at a cost, the game is not very optimized, I'm a terrible example since my computer is a potato. But the game is simple so there's not much why it shouldn't be as accessible.
It has impressive visuals and a story that is interesting for its purpose, but the excessive use of bloom and distortion does not make up for its simple gameplay.
I really liked the atmosphere that the game gives you, it reminds me of the game "Cytus" that I love, but it has some flaws, which I highlighted.
It's a game that really has its worth, I think it's a strong point of the game jam, with good use of the theme, so I hope that my criticism is seen as something constructive, and I hope they continue to do a great job on the atmosphere of the game.
Thanks for the detailed review!!
- We were going for that retro vibe as well with the use of dithering and other effects to make up for the 1-bit constraints like the games back in the day.
- We really didn't have time to optimize the game since we did take a lot of time (2 days) to discuss all the details of the game first. But this is definitely something we'll look into by reducing and optimizing the effects. Thanks for pointing that out!
- I haven't played that game actually but the trailer looks pretty good to me. The art vibe is really cozy and pulls you in.
- Since we are planning to make a full release at some point, constructive feedback is great to have! Thanks again!
UPDATE: Fixed the issues in the new builds. The graphics are the same as before for now since that'd require time but the game should be more fluid now.
- The camera movements have been made faster and the position updated so you can see more of what is below! - All 10 levels have been playtested and fixed for any hard platforming bugs. - Added more lives and now the player starts at the last reached Light after dying :D
Hope you reach the ending (depending on your choices), at the end of Level 10!
Stunning art style! I absolutely love the shader you made and the post-processing. Unfortunately, I find the spikes very irritating. It's so easy to die and have to play it over again. Maybe I'm just bad at gaming lol
Nevertheless you made a great game!
Yay, thanks! The effects are courtesy of totolikid (itch.io). Those look awesome and make the game what it is.
Haha, yeah, we didn't have time to optimize the traps a lot since we did spend most of the time making the game unique with 'multiple interpretations' of the theme!
UPDATE: Fixed the issues in the new builds:
- The camera movements have been made faster and the position updated so you can see more of what is below! - All 10 levels have been playtested and fixed for any hard platforming bugs. - Added more lives and now the player starts at the last reached Light after dying :D
Hope you reach the ending (depending on your choices), at the end of Level 10!
Love it! It would've been cool if the switching themes was the same music but light and dark version. And as you switch, you switch to the other version continuing from where you switched! But great game overall!
Hi! And Thank you for playing this game!!
And we check about this "massive and moves abrupt movement" in this web build and unfortunately this was some bugs only occurred in web build(It's seem there's a frame drop with some computer...T_T)
Yet we didn't find how to fix this bug .... I hope we can fix this bug soon
But again, really thanks for playing this game!
UPDATE: Fixed the issues in the new builds:
- The camera movements have been made faster and the position updated so you can see more of what is below! - All 10 levels have been playtested and fixed for any hard platforming bugs. - Added more lives and now the player starts at the last reached Light after dying :D
Hope you reach the ending (depending on your choices), at the end of Level 10!
Love this concept and especially the entire vibe, I'd love to see a game that is based on this aesthetic it's very inspiring!
Love this concept and especially the entire vibe, I'd love to see a game that is based on this aesthetic it's very inspiring!
I really like the light function and the concept of bravery/cowardice that influences the look of the game. Well done!
I found this game to be super nice and overall very well made and polished! I really love the shader effect used as well as the postprocessing effects. I feel like they play into the one-bit theme really well! The music and sound design was also super clean and I loved the retro aesthetic.
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