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Lightgem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #47 | 4.220 | 4.220 |
Gameplay | #71 | 3.634 | 3.634 |
Art | #76 | 3.951 | 3.951 |
Overall | #107 | 3.715 | 3.715 |
Is the graphics 1 bit? | #116 | 4.756 | 4.756 |
Originality | #153 | 3.585 | 3.585 |
Music | #341 | 2.146 | 2.146 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please enter the age limit.
Unsure; There isn't any blood or anything, but the theme of a girl delving into a fantasy dungeon might not be for all ages?
Write down what effects you used.
A shader that switches colours
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Comments
I really enjoyed how you slowly introduced every new puzzle mechanic, they all felt very intuitive and easy to understand, great puzzle game!
Good mechanics and art style! It's cool how health is linked to the light strength
Cool game! Pretty pixel art and I liked the color scheme. Good work!
Great game!
Neat action game. There's a lot you can do with that light mechanic if you wanted to expand the game! I really liked how taking damage was conveyed! It was also interesting that it made each level a bit harder too.
Something that could be improved is the disappearing blocks. I think something like a dotted line could help show the player where they are while intangible, since sometimes I would switch the lights and end up inside a block.
Great job!
Nice game. Got a fair bit into it. Sound choices were great. Could've benefited from some music but deadlines are tight in the jams so I understand. Impressive entry.
Nice game. Got a fair bit into it. Sound choices were great. Could've benefited from some music but deadlines are tight in the jams so I understand. Impressive entry.
Cool game, I enjoyed the artstyle and gameplay! At the first level I was stuck because I thought that you needed to stay on the button for the door to keep open, but you just need to press it and dash. Good game!
One of the most satisfying entries I've tried! Love the very compressed pixel ratios, and the sound design / little touches really brought the game well together. I can also appreciate the number of levels you got done, felt fleshed out.
The game looks good, but you should include some explanations for the mechanics I think, because I sometimes needed a lot of time to understand how to make progress in the levels :)
I like how you have kept the levels clean and simple so that the player only has to focus on what is important. The black and yellow colours also work really well.
There are some times when walking on the spikes will either kill you completely or not, I am not too sure what the intended effect it should have on the player.
Awesome entry! I really enjoyed playing your game. The theme complimented the mechanics quite well.
Interesting game. You know what can make it better? A timer and maybe a HP (heart UI)
This will make the game much easy to play. The enemy is abit buggy though sometime it will stick on you just bacause how it is set up.
This is really cool! The colors you went with fit very well, I think. You’re making nice use of the gameplay mechanics, and building them up really nicely! Felt like the kind of Zelda games I used to play a long time ago.
really nice!
Excellent!
Very nice puzzle game. The light mechanic was well done and linking it to the players health was smart. Nice work :D
Great game! I liked the puzzles and how level design teaches you without any tutorial. Lighting effect is cool, sprites are very good for 1 bit, just enough detail :)
Super fun and simple
Interesting take on the theme, I really like the way the lighting looked. It was a nice touch to have some platforms stop moving in dark mode vs light mode. A little more direction in either a tutorial or the description of the game would be good though. Since it opens up in such a wide area, I wasn't really sure where I was supposed to go right off the bat, although I was able to figure it out fairly quickly. Overall nicely done!