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A jam submission

God Of ButtonView game page

Save the world
Submitted by Vane4ka — 1 hour, 30 minutes before the deadline
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God Of Button's itch.io page

Results

CriteriaRankScore*Raw Score
By how creative and fun it is#512.4062.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Really nice design. When I played first I was killed by some goblins.. although one of them was stuck on a rock. The second time there where no enemies. 

But I really like that the world isn't infinite but defined through landscape

Submitted(+1)

The art and world were really nice. I enjoyed exploring and seeing different parts of the map.  I couldn't work out how to kill the enemies though.

Developer

I made it so that enemies can only be killed by touching them, but if you touch the enemy when he is looking at you, you lose 1 HP, and if you touch when he is looking in the opposite direction, you do not lose HP, if you touch the enemy from the side, you can lose HP with some chance (if it is closer to stab in the back then 25%, and if it is closer to stab in the face then chance is 50%)U

HostSubmitted(+1)

Really liked the story and atmosphere, the movement was unique and I got used to it. What I couldn't understand was how to fight back and restore the world, it seemed when I touched the enemies I would lose hearts always. Great job though!

Submitted(+1)

What a cool way to movement. But it´s very hard to kill the enemies without getting hit.

Submitted(+1)

great way to move with one button. ^,..,^

(+1)

interesting idea.  I didn't have any sound and forced fullscreen with no options isn't great.  Seemed like you have a good sense of humor.  I didn't get to see too much, the movement combined with the level design was very wonkie.  Also, I had to ctrl-alt-del to kill it cause I couldn't find a menu :(. 

Developer(+1)

yes, the interface is not very well thought out, the fact is that we did it quickly in the last hours of the jam, and there is no level design as such, it's just a set of obstacles so that the world does not seem empty, in any case, thanks for the feedback

Submitted(+1)

I enjoyed the art style, and the movement system was quite interesting!